Elronnd, chaotic female ironman Assassin ----------- --------------- |<........|#####|.....}......... |..........,,,,,|..............| |.........|####,|.)............| ------.---} #,|......D@......| #,---------|------ #,,,,,,,,,,,,# ############## [Elronnd the Dark Brotherhood Initiate] St14 Dx11 Co7 In6 Wi6 Ch3 AssIroFemCha+A S131 Dlvl:2 $5 HP7(19) Pw4(4) AC6 MC1 Mov12 Xp1/19 Wt132/900 T118 Legs Latest messages In what direction? [hykulnjb><] WHAMMM!!! In what direction? [hykulnjb><] The door opens. There's some graffiti on the ground here. Use "r." to read it. KAABLAMM!!! You triggered a land mine! [-9 -> 10] You fall into a pit! [-4 -> 6] You hear mosquitoes! You are still in a pit. In what direction? [hykulnjb><] The tiny pseudodragon avoids the projectile! The arrow misses the tiny pseudodragon. In what direction? [hykulnjb><] The arrow misses the tiny pseudodragon. Your leather armor blocks the tiny pseudodragon's attack. It breathes You have died. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could nothave this property extrinsically: telepathy You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 44 Book drop chance was reduced to 94% Scroll drop chance was reduced to 76% Ring drop chance was reduced to 37% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 15% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: occult spells (turn 57) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 98930 Monster spawn increase reached its maximum at turn 116260 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 279268 The monster class that cannot be genocided was lich The monster class that was spawned more often: trove (freq bonus 6) The monster species that spawned more often: obsidian snake-woman (freq bonus 16) The monster species that spawned more often: venom claw (freq bonus 14) The monster species that spawned more often: estrellarina (freq bonus 9) The monster species that spawned more often: giant albatross (freq bonus 8) The monster species that spawned more often: sun drake (freq bonus 9) The monster species that spawned more often: peacock (freq bonus 16) The monster species that spawned more often: sloth shrunken head (freq bonus 9) The monster species that spawned more often: still a nothing (freq bonus 10) The monster species that spawned more often: Robo-Ky (freq bonus 9) The monster species that spawned more often: wizard eye (freq bonus 8) The monster species that spawned more often: ill colony (freq bonus 7) The monster species that spawned more often: magic eye (freq bonus 11) The monster species that spawned more often: female guard (freq bonus 7) The monster species that spawned more often: Axus (freq bonus 12) The monster species that spawned more often: hungry mushroom (freq bonus 8) The monster species that spawned more often: tree patch (freq bonus 10) The monster species that spawned more often: great wyrm of stastis (freq bonus 18) The monster species that spawned more often: drugged girl (freq bonus 16) The monster species that spawned more often: gigantic generator (freq bonus 18) The monster species that spawned more often: healing force fungus (freq bonus 28) The monster species that never randomly spawned: baal tentacle The monster species that never randomly spawned: sheep The monster species that never randomly spawned: reziarfg The monster species that never randomly spawned: teal naga The monster species that never randomly spawned: flesh golem The monster species that never randomly spawned: saberfish The monster species that never randomly spawned: tiger The monster species that never randomly spawned: knapsack cow The monster species that never randomly spawned: undead cavewoman The monster species that never randomly spawned: Gj݉”ôž£Ì{ The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 39) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 15) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 19) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 4) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 11) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 17) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 10) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 10) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 9) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 56) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 100) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: bikini (fleecy-colored cloak) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 3) Next attribute increase check would have come at turn 836 Strength training was 2 Dexterity training was 4 Wisdom training was 0 Constitution training was 7 You were prevented from having see invisible (0) You were prevented from having telepathy (0) You had wounded legs (85) You had 1379 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins You could not have safely prayed (1023) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (DIV HALF BY ADD MORAL AND ATTACK BY MENTAL) scroll of mana (MAYBE LOVELY WHEN TOUCH) scroll of phase door (COPAC DE INUNDATII) scroll of standard id (SEXY FARTING BUTT EDITION) scroll of cure (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) Potions potion of paralysis (black) potion of sleeping (cluster amaryllis) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (22 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (21 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Assassin...