Elronnd, chaotic male sea elven Rogue ---------- --- |..{.........| |............| |............| |.@..........| |............. -------------- [Elronnd the Footpad] St4 Dx14 Co5 In4 Wi4 Ch5 RogSeaMalCha+A S0 Dlvl:1 $1849 HP16(16) Pw9(9) AC7 MC0 Mov12 Xp1/0 Wt127/550 T1 Latest messages Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male angbander sea elven Rogue. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could nothave this property extrinsically: infravision You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 79% Monster death drops spawned with only 87% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: scimitar (turn 18) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13602 Monster spawn increase reached its maximum at turn 40642 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 409906 The monster class that cannot be genocided was mimic The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: fire tower (freq bonus 12) The monster species that spawned more often: green fungus (freq bonus 8) The monster species that spawned more often: apprentice archer (freq bonus 14) The monster species that spawned more often: violet colony (freq bonus 11) The monster species that spawned more often: giant house fly (freq bonus 11) The monster species that spawned more often: wierdo horror (freq bonus 14) The monster species that spawned more often: demon dog (freq bonus 5) The monster species that spawned more often: irresistible force fungus (freq bonus 14) The monster species that spawned more often: charger (freq bonus 28) The monster species that spawned more often: dull spore (freq bonus 12) The monster species that spawned more often: Flying Spaghetti Monster (freq bonus 12) The monster species that spawned more often: krong sephirah (freq bonus 8) The monster species that spawned more often: clock mushroom (freq bonus 16) The monster species that spawned more often: water lady (freq bonus 9) The monster species that spawned more often: huge bat (freq bonus 20) The monster species that spawned more often: water colony (freq bonus 6) The monster species that spawned more often: Lamaschtu (freq bonus 28) The monster species that spawned more often: pile of killer gold coins (freq bonus 20) The monster species that spawned more often: instadeath vortex (freq bonus 6) The monster species that spawned more often: Carola (freq bonus 8) The monster species that never randomly spawned: controller permamimic The monster species that never randomly spawned: dead ant The monster species that never randomly spawned: Hanh The monster species that never randomly spawned: anime girl The monster species that never randomly spawned: umbrellarina The monster species that never randomly spawned: finger smasher The monster species that never randomly spawned: silver wraith The monster species that never randomly spawned: lilac patch The monster species that never randomly spawned: vietnamese beauty The monster species that never randomly spawned: haunted teapot The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 80) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 19) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 22) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 35) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 18) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 8) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 14) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this item was always generated cursed: orcish helm (iron skull cap) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 3) Next attribute increase check would have come at turn 1144 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were stealthy You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could not have safely prayed (412) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (XOR OTA) scroll of teleportation (RESURRECTION) scroll of healing (ACME) scroll of mana (COMPILE SLEX SUDO UBUNTU) scroll of phase door (YOU ARE DOOMED) scroll of standard id (THE NETHACK DEVTEAM IS NOT DEAD) scroll of cure (THARR) Potions potion of sickness (cloudy) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Rogue...