Elronnd, lawful female skillor Sage ------ ..$..| |....| |.x).| +.@x.| ---- - [Elronnd the Invoker] St5 Dx6 Co9 In17 Wi18 Ch6 SagSkiFemLaw S0 Dlvl:1 $0 HP15(15) Pw26(26) AC8 MC0 Mov12 Xp1/0 Wt52/800 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a lawful female skillor Sage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could nothave this property extrinsically: confusion resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 202 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 58% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: enchantment spells (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83880 Monster spawn increase reached its maximum at turn 128040 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2139033 The monster class that cannot be genocided was major demon Today, this monster class was always generated invisible: blob The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: fire beetle (freq bonus 4) The monster species that spawned more often: small healing permamimic (freq bonus 16) The monster species that spawned more often: JUGEN (freq bonus 14) The monster species that spawned more often: Jubilex (freq bonus 3) The monster species that spawned more often: embracing octopus (freq bonus 3) The monster species that spawned more often: quagga (freq bonus 10) The monster species that spawned more often: baal cold mage (freq bonus 6) The monster species that spawned more often: flying earth elemental (freq bonus 6) The monster species that spawned more often: sizzle naga (freq bonus 6) The monster species that spawned more often: withering turret (freq bonus 10) The monster species that spawned more often: banana fishbones (freq bonus 4) The monster species that spawned more often: jaguar man (freq bonus 6) The monster species that spawned more often: Recerarak (freq bonus 8) The monster species that spawned more often: windscreen cleaner (freq bonus 3) The monster species that spawned more often: heaven smasher (freq bonus 12) The monster species that spawned more often: locksmith (freq bonus 4) The monster species that spawned more often: Eva (freq bonus 4) The monster species that spawned more often: warty warp patch (freq bonus 12) The monster species that spawned more often: fazor rubber (freq bonus 6) The monster species that spawned more often: bulette (freq bonus 14) The monster species that never randomly spawned: worm that walks The monster species that never randomly spawned: duergar warrior The monster species that never randomly spawned: Lord Dagon The monster species that never randomly spawned: reddish force fungus The monster species that never randomly spawned: wooden fungus The monster species that never randomly spawned: flaming trove The monster species that never randomly spawned: erinys The monster species that never randomly spawned: cutpurse The monster species that never randomly spawned: Bea The monster species that never randomly spawned: greater daemon The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 16) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 11) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 4) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 19) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 29) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 7) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 13) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 2) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 18) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 11) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 2) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 38) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 2) Next attribute increase check would have come at turn 304 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - wishing 8 chaos 100% 700% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of enchant armor (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of destroy armor (MA MILLOCOR) scroll of healing (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of mana (FIRST ATTACK LOSED SO IS LATER) scroll of phase door (WPROWADZIC BRAMY PIEKIELNE) scroll of standard id (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of cure (VET POTE TONBE) Spellbooks spellbook of force bolt (fleecy) spellbook of healing (sparking) spellbook of wishing (wounded) Potions potion of cyanide (white) potion of ESP (black) potion of healing (illuminated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Sage...