Elronnd, chaotic female monster Rocker |.- |@. --- [Elronnd the Whistleblower] St10 Dx6 Co11 In14 Wi3 Ch8 RocMnsFemCha S13500 Gehennom:71 $0 HP14(14) Pw4(4) AC11 MC0 Mov10 Xp1/0 Wt177/1150 T1 Latest messages Restoring save file... You return to level 71 in Gehennom. Hello Elronnd, the monster Rocker, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could nothave this property extrinsically: disintegration resistance You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 52% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 15% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7296 Monster spawn increase reached its maximum at turn 42926 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 352674 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: special xorn (freq bonus 6) The monster species that spawned more often: (freq bonus 2) The monster species that spawned more often: math teacher asshole (freq bonus 6) The monster species that spawned more often: Alex (freq bonus 4) The monster species that spawned more often: charcoal fungus (freq bonus 16) The monster species that spawned more often: rock kappa (freq bonus 16) The monster species that spawned more often: militant paladin (freq bonus 4) The monster species that spawned more often: praetor (freq bonus 2) The monster species that spawned more often: rebel giant (freq bonus 6) The monster species that spawned more often: skeletal rat (freq bonus 4) The monster species that spawned more often: amanojaku (freq bonus 16) The monster species that spawned more often: giant glowing rat (freq bonus 8) The monster species that spawned more often: crunchy colony (freq bonus 2) The monster species that spawned more often: tear warp fungus (freq bonus 6) The monster species that spawned more often: plague bat (freq bonus 10) The monster species that spawned more often: master nalfeshnee (freq bonus 8) The monster species that spawned more often: three-headed troll (freq bonus 2) The monster species that spawned more often: werelichen (freq bonus 24) The monster species that spawned more often: sue warp patch (freq bonus 8) The monster species that spawned more often: aquatic quylthulg (freq bonus 6) The monster species that never randomly spawned: Gas Kop The monster species that never randomly spawned: real mana hound The monster species that never randomly spawned: koala The monster species that never randomly spawned: ninetales The monster species that never randomly spawned: thunderbolt bug The monster species that never randomly spawned: noxious jelly The monster species that never randomly spawned: nasty eye The monster species that never randomly spawned: green colony The monster species that never randomly spawned: young rainbow dragon The monster species that never randomly spawned: Meltem The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 4) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 17) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 21) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 4) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 4) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 12) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 8) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 19) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 68) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 4) Next attribute increase check would have come at turn 469 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were petrification resistant You were prevented from having disintegration resistance (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Hardcore Punk You could not have safely prayed (141) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status egg bomb 1X Prepared(0) missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (KAME HAME HA) scroll of mana (SIGNAL 11 WAS RAISED) scroll of phase door (DOENERTELLER VERSACE) scroll of standard id (I AM THE KING) scroll of cure (STUNT PROTECTED HAS NO SUPESTATE) scroll of identify (HP RECOVERY BY GRAUP) Spellbooks spellbook of force bolt (horrible) Potions potion of fruit juice (red) Tools wooden harp (harp) tallow candle (candle) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Skilled) (20 of 160) high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Skilled) (20 of 160) shield [Unskilled] (max Basic) (0 of 20) body armor [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Basic] (max Skilled) (20 of 160) spirituality [Unskilled] (max Basic) (0 of 20) petkeeping [Basic] (max Skilled) (20 of 160) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Unskilled] (max Basic) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Basic] (max Basic) (200 of 1600) club [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Basic] (max Basic) (200 of 1600) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Elronnd the Rocker...