Elronnd, chaotic male skillor Thalmor |.|@ |<@bu ---- [Elronnd the Concordate Agent] St6 Dx9 Co13 In13 Wi10 Ch11 ThaSkiMalCha S13500 Gehennom:71 $0 HP-8(15) Pw10(10) AC4 MC3 Mov12 Xp1/0 Wt228/1050 T2 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male skillor Thalmor. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy It is hot here. You smell smoke... These are the halls of Mandos... err, Gehennom. Looks nice, huh? Enjoy your stay, and try to get out if you can. The moon is waning tonight. Unknown command ' '. You just miss the gelatinous cube. You are frozen by the gelatinous cube! The petty elf-lord wields an elven broadsword {30}! The petty elf-lord swings his elven broadsword. The petty elf-lord hits you! [-7 -> 8] The petty elf-lord swings his elven broadsword. The petty elf-lord hits you! You die... Your inventory Weapons a - an uncursed -3 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed poisoned +0 dark elven arrows (in quiver) {25} Armor b - a blessed +0 elven mithril-coat (being worn) {60} Comestibles j - 5 uncursed food rations {5} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} k - 15 uncursed scrolls of identify {15} Potions n - 5 uncursed potions of fruit juice {5} Tools l - 3 uncursed +0 torches {60} m - an uncursed tallow candle {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could nothave this property extrinsically: searching You could not have this property intrinsically: petrification resistance Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 85% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: two-handed sword (turn 47) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19940 Monster spawn increase reached its maximum at turn 34574 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1479912 The monster class that cannot be genocided was ghost The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: concrete sentai (freq bonus 12) The monster species that spawned more often: giant pygmy shaman (freq bonus 14) The monster species that spawned more often: death eater (freq bonus 14) The monster species that spawned more often: old sorcerer (freq bonus 9) The monster species that spawned more often: Avatar of Roflth (freq bonus 9) The monster species that spawned more often: undead supermarket cashier (freq bonus 12) The monster species that spawned more often: nautilus steersman (freq bonus 10) The monster species that spawned more often: slime growth (freq bonus 12) The monster species that spawned more often: sniper bundle head (freq bonus 6) The monster species that spawned more often: leader sentai (freq bonus 12) The monster species that spawned more often: bright blue jelly (freq bonus 10) The monster species that spawned more often: sensei twen (freq bonus 12) The monster species that spawned more often: invisible stalk (freq bonus 6) The monster species that spawned more often: monadic deva (freq bonus 12) The monster species that spawned more often: crowned queen bee (freq bonus 6) The monster species that spawned more often: colorless patch (freq bonus 9) The monster species that spawned more often: opal patch (freq bonus 14) The monster species that spawned more often: cave troll (freq bonus 12) The monster species that spawned more often: ruby warp patch (freq bonus 56) The monster species that spawned more often: Elohim Tzabaoth, Sea Prince of Tempests (freq bonus 5) The monster species that never randomly spawned: Tanja The monster species that never randomly spawned: fearsome butcher shaman The monster species that never randomly spawned: farting king The monster species that never randomly spawned: weapon xorn The monster species that never randomly spawned: nasty turret The monster species that never randomly spawned: blood impacter The monster species that never randomly spawned: petty killer tomato The monster species that never randomly spawned: vip rubber The monster species that never randomly spawned: steam zombie The monster species that never randomly spawned: Warder Lieutenant The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: unicorn horn ((null)) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 15) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 97) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 10) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 58) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 23) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 2) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 4) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 2) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 106) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 10) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 2) Next attribute increase check would have come at turn 1054 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were sleep resistant You were paralyzed (-1) You were prevented from having automatic searching (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien You could not have safely prayed (69) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (water-pipe helmet) * skullcap (radio helmet) * flack helmet (covered helmet) * crystal helm (chain-aventailed helmet) * mining helm (metal disk) * field helm (scuba helmet) * helm of safeguard (wide conical hat) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (warped gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (persian boots) * boots of safeguard (thigh boots) Scrolls scroll of healing (KLAATU BARADA NIKTO) scroll of mana (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of phase door (WAKTU UNTUK MATI) scroll of standard id (SHENME SHIHOU TENGTONG FABU) scroll of cure (SLASH UPOROTYH TO FUCK) scroll of identify (SUTSI) Potions potion of fruit juice (tangerine) Tools tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 fireflies (1 created) 0 gelatinous cubes (1 created) 0 pack foxes (2 created) 0 dogs (1 created) 0 shock hound pups (1 created) 0 dark thieves (1 created) 0 phasing tengu (1 created) 0 Uruk-sharks (2 created) 0 rock piercers (2 created) 0 ponies (1 created) 0 handsome gray unicorns (1 created) 0 yellow lights (1 created) 0 zouthies (1 created) 0 baby green dragons (1 created) 0 young white dragons (1 created) 0 dementia dragons (1 created) 0 golden colonies (3 created) 0 pale patches (1 created) 0 reddish spores (1 created) 0 slow fungi (1 created) 0 shriekers (1 created) 0 spike warp fungi (1 created) 0 gnome warriors (2 created) 0 minotaurs (3 created) 0 Kascheis (1 created) 0 two-headed ogres (1 created) 0 slithy snakes (1 created) 0 vampire lords (1 created) 0 goblin zombies (1 created) 0 life seekers (1 created) 0 skeletal pirates (1 created) 0 zombie nymphs (1 created) 0 wax golems (1 created) 0 wood golems (1 created) 0 blubbering idiots (1 created) 0 novice mages (1 created) 0 problematics (1 created) 0 picture thieves (1 created) 0 petty elf-lords (1 created) 0 jesters (1 created) 0 division jedis (1 created) 0 sweet women (1 created) 0 elona ladies (1 created) 0 ghosts (1 created) 0 spectral hunters (1 created) Gluttony (0 times) Lust (0 times) Greed (0 times) Envy (0 times) Wrath (0 times) Sloth (0 times) Pride (0 times) 0 krakens (1 created) 0 lizards (1 created) 0 hidden lizards (1 created) 63 creatures born. 0 creatures vanquished. 7 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Thalmor... You died in Gehennom on dungeon level 71 with 13500 points, and 0 pieces of gold, after 2 moves. Killer: a monster (petty elf-lord), while paralyzed by a monster's passive attack You were level 1 with a maximum of 15 hit points when you died.