Elronnd, lawful male venturean Ringseeker -------- |......| |{..$... .....@.| -------- [Elronnd the Hobbit Townie] St8 Dx10 Co7 In16 Wi8 Ch12 RinVenMalLaw+F S989 Dlvl:1 $989 HP12(12) Pw18(18) AC5 MC0 Mov12 Xp1/0 Wt117/850 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a lawful male segfaulter venturean Ringseeker. ATTENTION!!! You are playing the segfaulter race, which is deliberately unstable by allowing certain actions to cause segfault panics. These can potentially corrupt your savegame. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a stable game. --Amy You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unix SlashEMExtended Version 1.8.6 (7a94c969) - last build Wed Dec 21 12:19:48 2016. Really save? [yn] (n) Saving... Cannot open save file. Really save? [yn] (n) Saving... Cannot open save file. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could nothave this property extrinsically: detect monsters You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 132 Ring identification only worked 4 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 151 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 37% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 79% Wand drop chance was reduced to 99% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: divination spells (turn 4) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7846 Monster spawn increase reached its maximum at turn 49141 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1103880 The monster class that cannot be genocided was (null) The monster class that was spawned more often: lizard (freq bonus 5) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 18) The monster species that spawned more often: ultra jabberwock (freq bonus 6) The monster species that spawned more often: dark colony (freq bonus 16) The monster species that spawned more often: baby gryphon (freq bonus 9) The monster species that spawned more often: silver mold (freq bonus 7) The monster species that spawned more often: rust converter (freq bonus 22) The monster species that spawned more often: Sophie (freq bonus 7) The monster species that spawned more often: hobbit on crack (freq bonus 6) The monster species that spawned more often: falling turret (freq bonus 10) The monster species that spawned more often: gatling archer (freq bonus 9) The monster species that spawned more often: nightgaunt (freq bonus 12) The monster species that spawned more often: purple mold (freq bonus 6) The monster species that spawned more often: Baalzebub (freq bonus 16) The monster species that spawned more often: speedy mountain nymph (freq bonus 7) The monster species that spawned more often: convict (freq bonus 8) The monster species that spawned more often: Sophia (freq bonus 16) The monster species that spawned more often: undead fish (freq bonus 39) The monster species that spawned more often: antisocial woman (freq bonus 6) The monster species that spawned more often: Indalecio (freq bonus 12) The monster species that spawned more often: dream colony (freq bonus 14) The monster species that never randomly spawned: fat bat The monster species that never randomly spawned: conjurer The monster species that never randomly spawned: reaper mold The monster species that never randomly spawned: adventurer mold The monster species that never randomly spawned: frost salamander The monster species that never randomly spawned: claustrophobia vortex The monster species that never randomly spawned: great dome of perplexity The monster species that never randomly spawned: sloppy patch The monster species that never randomly spawned: reanimated horde The monster species that never randomly spawned: petty boobed mimic The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 46) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 33) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 7) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 21) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 171) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 4) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 4) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 8) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 11) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 4) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 8) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 3) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 45) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 2) Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were prevented from having detect monsters (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Lurtz You could not have safely prayed (518) You survived You didn't know any spells. Techniques known in the end Name Level Status blink 1X Prepared(0) lucky gamble 1XR Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of mana (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) scroll of phase door (CUR NOS OPPUGNARE VIS) scroll of standard id (KILL HIM) scroll of cure (UNPLAYABLE BINDER ROLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Ringseeker...