Elronnd, chaotic female spriggan Flame Mage --------------- |.............| |........@....| ..............| |.............| |.............| |...........+.| --------------- [Elronnd the Spark] St7 Dx9 Co15 In15 Wi4 Ch4 FlaSprFemCha S0 Dlvl:1 $0 HP15(15) Pw20(20) AC7 MC1 Mov12 Xp1/0 Wt121/1200 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female spriggan Flame Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Unknown command ' '. Unix SlashEMExtended Version 1.8.6 (7a94c969) - last build Wed Dec 21 12:19:48 2016. Really save? [yn] (n) Saving... Cannot open save file. Really save? [yn] (n) Saving... Cannot open save file. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could nothave this property extrinsically: glib combat You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 151 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 97% chance Musable item generation frequency was reduced by 78% Ring drop chance was reduced to 90% Wand drop chance was reduced to 99% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: attack spells (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20761 Monster spawn increase reached its maximum at turn 38711 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 268192 The monster class that cannot be genocided was lizard The monster class that was spawned more often: fungus or mold (freq bonus 3) The monster species that spawned more often: dark elven druid (freq bonus 8) The monster species that spawned more often: quill bear (freq bonus 5) The monster species that spawned more often: plasma force fungus (freq bonus 10) The monster species that spawned more often: copper dragon bat (freq bonus 5) The monster species that spawned more often: radio operator (freq bonus 5) The monster species that spawned more often: special ufo part (freq bonus 10) The monster species that spawned more often: Pure Lust (freq bonus 6) The monster species that spawned more often: dungeon fern sprout (freq bonus 12) The monster species that spawned more often: ogro (freq bonus 40) The monster species that spawned more often: Edriel (freq bonus 24) The monster species that spawned more often: hyena (freq bonus 6) The monster species that spawned more often: dark force patch (freq bonus 4) The monster species that spawned more often: white marketeer (freq bonus 12) The monster species that spawned more often: kappa wizard (freq bonus 16) The monster species that spawned more often: cave springy (freq bonus 12) The monster species that spawned more often: yawning dragon (freq bonus 4) The monster species that spawned more often: violet bladewitch (freq bonus 5) The monster species that spawned more often: pale shambler (freq bonus 10) The monster species that spawned more often: shaped stalk (freq bonus 10) The monster species that spawned more often: sue colony (freq bonus 5) The monster species that never randomly spawned: bag money The monster species that never randomly spawned: dark wraith The monster species that never randomly spawned: clock golem The monster species that never randomly spawned: ghoul lord The monster species that never randomly spawned: scramper The monster species that never randomly spawned: springy The monster species that never randomly spawned: sticky force fungus The monster species that never randomly spawned: gigant The monster species that never randomly spawned: violet worm The monster species that never randomly spawned: magma elemental The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: saddle ((null)) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 12) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 5) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 9) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 34) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 8) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 18) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 10) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 14) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 4) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 10) Next attribute increase check would have come at turn 462 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having magic resistance (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You had physical resistance You had spell resistance You regenerated You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash You could not have safely prayed (243) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 37% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) scroll of healing (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of mana (MESSED AFTER RUSH AND WHIRLING) scroll of phase door (AWAKED FASTLY) scroll of standard id (ENSSICIBZ EDUDO) scroll of cure (NOW YOU SEE IT) Spellbooks spellbook of flame sphere (trembling) spellbook of fireball (left-handed) spellbook of light (rank) Potions potion of paralysis (flowing) potion of oil (thaumaturgic) Rings ring of free action (mayan) Wands wand of fire (veggy) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Flame Mage...