Elronnd, neutral female rodneyan Binder --- ------ --- ----------- . .... . |.......... -.--------..-----.- |......I.I| |.|((((((|..|...|.| |.<.?*.I..| |.|(((..(|..-...|.| |.>.....(.| |.|......|).|...|.| ---------.- --+---.--|-----..-----.| | ---+----+------.........[............------|-- | -.--- ## -....................{....[......................| |....-------#####, | --+------+-----......---|--------..........%...| |......@)@..,,,,,, |......|-----.|..........|...---+----- | |..........|###### |......|....|.|[......[[.|...| |......%...| |......|....-.|..(..)....|...| |..........| |......|.?..|.|[.........|...| ------------ | --------------------.------------...--------- | |....[.(................................!!%.[....| -------------------------------------------------- [Elronnd the Cultist] St9 Dx8 Co9 In10 Wi8 Ch14 BinRodFemNeu+A S21969 Dlvl:6 $1468 HP-1(90) Pw40(100) AC3 MC2 Mov12 Xp9/4688 Wt1030/1400 T1542 Latest messages Unknown command ' '. What do you want to read? [#####fijl-rtuwxzGQRTUW or ?*] As you read the scroll, it disappears. You feel healthier! The sergeant's visored helmet deflects your attack. The sergeant's visored helmet blocks your attack. The sergeant swings his auto shotgun. The sergeant hits you! [-5 -> 54] You hear a door open. Unknown command ' '. The sergeant fires 4 shotgun shells! You are hit by the 1st shotgun shell! [-15 -> 42] You are hit by the 2nd shotgun shell! [-16 -> 26] You are hit by the 3rd shotgun shell! You have died. But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You have strayed Your alignment was -1 Your max alignment was -1 You carried 16 sins Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 84% of the time only Number of artifacts generated was 3 Number of fake artifacts generated was 5 Monster spawn increase started at turn 31137 Monster spawn increase reached its maximum at turn 49047 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1261635 The monster class that cannot be genocided was snake The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: water giant (freq bonus 8) The monster species that spawned more often: irresistible patch (freq bonus 3) The monster species that spawned more often: exploitability turret (freq bonus 3) The monster species that spawned more often: new jabberwock (freq bonus 5) The monster species that spawned more often: Securitron MkII (freq bonus 6) The monster species that spawned more often: deep one (freq bonus 3) The monster species that spawned more often: gangster (freq bonus 5) The monster species that spawned more often: Antimatter Kommissioner (freq bonus 8) The monster species that spawned more often: race X (freq bonus 4) The monster species that spawned more often: Bubbling Kop (freq bonus 3) The monster species that spawned more often: dangerous granny (freq bonus 6) The monster species that spawned more often: absent fungus (freq bonus 3) The monster species that spawned more often: baal tentacle (freq bonus 14) The monster species that spawned more often: splashwater vortex (freq bonus 8) The monster species that spawned more often: spellbook trove (freq bonus 10) The monster species that spawned more often: shaped stalk (freq bonus 6) The monster species that spawned more often: silver dragon bat (freq bonus 5) The monster species that spawned more often: Almuth's block-heeled boot (freq bonus 6) The monster species that spawned more often: incontinent nymph (freq bonus 24) The monster species that spawned more often: real gravity hound (freq bonus 10) The monster species that never randomly spawned: grey ooze The monster species that never randomly spawned: snow witch The monster species that never randomly spawned: ancient deep dragon The monster species that never randomly spawned: super ape The monster species that never randomly spawned: claustrophobia vortex The monster species that never randomly spawned: lord of Chaos The monster species that never randomly spawned: cockatoo The monster species that never randomly spawned: expert light wall The monster species that never randomly spawned: giant long-eared bat The monster species that never randomly spawned: Sing's japanese geta The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 7) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 155) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 28) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 6) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 10) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 16) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 58) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 1) Next attribute increase check would have come at turn 2190 Strength training was 50 Dexterity training was 50 Wisdom training was 8 Constitution training was 50 You were fire resistant You were shock resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 564 points of nutrition remaining You could teleport You had teleport control You could fly You could swim You could survive without air You regenerated You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was the void You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 385% b - polymorph 6 body 98% 485% c - stone to flesh 3 healing 90% 185% d - levitation 4 body 90% 86% e - acid sphere 1 matter 3% 97% f - enlighten 4 body 90% 95% Techniques known in the end Name Level Status appraisal 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) disarm 1 O Prepared(0) Voluntary challenges You eaten 8 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 175 times You killed 141 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Expert) (168 of 540) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (7 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (4 of 20) protection spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (3 of 20) Goodbye Elronnd the Binder...