Elronnd, chaotic female angelic Wizard #%# -#--.-.-- |<......| +%......| |.@.....| |.....$.. --------- [Elronnd the Evoker] St11 Dx16 Co17 In20 Wi8 Ch6 WizAngFemCha+AK S60 Dlvl:1 $0 HP19(19) Pw8(29) AC2 MC3 Mov12 Xp1/15 Wt68/1500 T6 Latest messages Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female angbander sokosolver angelic Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command ' '. In what direction? [hykulnjb><] The spell misses the kitten. In what direction? [hykulnjb><] The spell hits the kitten! You kill the poor kitten! You hear the rumble of distant thunder... In what direction? [hykulnjb><] The spell hits the porter lichen! You kill the porter lichen! You see here a porter lichen corpse {20}. u - a porter lichen corpse {20}. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -52 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 32% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16877 Monster spawn increase reached its maximum at turn 48932 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 747405 The monster class that cannot be genocided was vortex The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: gibberling (freq bonus 2) The monster species that spawned more often: pink stalk (freq bonus 2) The monster species that spawned more often: unrepentant undead (freq bonus 8) The monster species that spawned more often: silver naga (freq bonus 3) The monster species that spawned more often: snow king (freq bonus 2) The monster species that spawned more often: yellow light (freq bonus 6) The monster species that spawned more often: drone colony (freq bonus 3) The monster species that spawned more often: taker force patch (freq bonus 10) The monster species that spawned more often: tu-tara shieldsnapper (freq bonus 5) The monster species that spawned more often: Kun-Kwei (freq bonus 30) The monster species that spawned more often: Purgatory Dude (freq bonus 4) The monster species that spawned more often: viper scopion (freq bonus 3) The monster species that spawned more often: magic eye (freq bonus 16) The monster species that spawned more often: para turret (freq bonus 21) The monster species that spawned more often: big centipede (freq bonus 6) The monster species that spawned more often: yellow ape (freq bonus 6) The monster species that spawned more often: radiant stalk (freq bonus 4) The monster species that spawned more often: lava mold (freq bonus 6) The monster species that spawned more often: Crone Lilith (freq bonus 2) The monster species that spawned more often: pokemon (freq bonus 24) The monster species that never randomly spawned: shining piercer The monster species that never randomly spawned: void force fungus The monster species that never randomly spawned: redguard girl The monster species that never randomly spawned: dazzling smasher The monster species that never randomly spawned: water sprite The monster species that never randomly spawned: deathwalker battlemaster The monster species that never randomly spawned: vacuum force patch The monster species that never randomly spawned: five of spades The monster species that never randomly spawned: desert warp fungus The monster species that never randomly spawned: drone force patch The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 6) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 17) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 10) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 43) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 11) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 2) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 5) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 10) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 20) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 12) Next attribute increase check would have come at turn 1161 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1495 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (250) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 115% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (25 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...