Elronnd, chaotic female rodneyan Wizard -------- ......| |.$....| |@.....| |f...$.| -----+-- [Elronnd the Evoker] St7 Dx5 Co11 In12 Wi12 Ch4 WizRodFemCha+AJ S0 Dlvl:1 $0 HP19(19) Pw34(34) AC11 MC3 Mov12 Xp1/0 Wt53/1000 T1 Latest messages Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Error: Spell sleep already known. Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female angbander ironman rodneyan Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 300 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 447 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 94% Wand drop chance was reduced to 76% Potion drop chance was reduced to 98% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12072 Monster spawn increase reached its maximum at turn 49798 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 380868 The monster class that cannot be genocided was nymph The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: blue-red mushroom (freq bonus 4) The monster species that spawned more often: yellow sentai (freq bonus 8) The monster species that spawned more often: door permamimic (freq bonus 3) The monster species that spawned more often: plasma force fungus (freq bonus 8) The monster species that spawned more often: lethe force patch (freq bonus 5) The monster species that spawned more often: snore force fungus (freq bonus 5) The monster species that spawned more often: sniper fiend (freq bonus 3) The monster species that spawned more often: fairy moogle (freq bonus 3) The monster species that spawned more often: Cthugha, the Living Flame (freq bonus 16) The monster species that spawned more often: eog golem (freq bonus 4) The monster species that spawned more often: taker mushroom (freq bonus 6) The monster species that spawned more often: really dangerous mushroom (freq bonus 3) The monster species that spawned more often: voracious force bee (freq bonus 10) The monster species that spawned more often: greater chaos servant (freq bonus 8) The monster species that spawned more often: pink colony (freq bonus 18) The monster species that spawned more often: angsty gnome (freq bonus 10) The monster species that spawned more often: slime mold (freq bonus 6) The monster species that spawned more often: forest moogle (freq bonus 5) The monster species that spawned more often: high force patch (freq bonus 7) The monster species that spawned more often: greek catenaccio trainer (freq bonus 24) The monster species that never randomly spawned: asgardian The monster species that never randomly spawned: disintegrating sphere The monster species that never randomly spawned: banana peel golem The monster species that never randomly spawned: groper The monster species that never randomly spawned: high gnome lord The monster species that never randomly spawned: ice wyrm The monster species that never randomly spawned: Sasuke Sarugature The monster species that never randomly spawned: Daniel The monster species that never randomly spawned: python The monster species that never randomly spawned: brass dragon bat The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 4) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 39) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 5) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 73) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 10) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 15) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 16) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 8) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 1) Next attribute increase check would have come at turn 1754 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You were magic-protected You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (585) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% e - cure freeze 4 healing 90% 300% f - poison blast 4 attack 85% 300% g - drain life 3 attack 0% 200% h - remove curse 5 protect 95% 400% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...