Elronnd, chaotic male rodneyan Wizard --.--- |....| |@f# |....| |$#..| |. .- |. .| --- -- [Elronnd the Evoker] St12 Dx8 Co8 In19 Wi7 Ch5 WizRodMalCha S0 Dlvl:1 $0 HP19(19) Pw34(34) AC9 MC3 Mov12 Xp1/0 Wt53/1100 T1 Latest messages Error: Spell cure sickness already known. Error: Spell magic missile already known. Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 205 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 32 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 392 Book drop chance was reduced to 93% Ring drop chance was reduced to 29% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 52% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59790 Monster spawn increase reached its maximum at turn 99347 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 216600 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: Sith, the Cat (freq bonus 3) The monster species that spawned more often: colorless stalk (freq bonus 3) The monster species that spawned more often: huge mind flayer (freq bonus 8) The monster species that spawned more often: goals goblin (freq bonus 20) The monster species that spawned more often: wretched defiler (freq bonus 6) The monster species that spawned more often: scorpion brown (freq bonus 4) The monster species that spawned more often: tentacle wall (freq bonus 8) The monster species that spawned more often: cortex (freq bonus 8) The monster species that spawned more often: kobold cleric (freq bonus 2) The monster species that spawned more often: epidote force fungus (freq bonus 3) The monster species that spawned more often: Officer Sergeant (freq bonus 4) The monster species that spawned more often: lichking (freq bonus 6) The monster species that spawned more often: beholder hivemother (freq bonus 6) The monster species that spawned more often: bhut (freq bonus 4) The monster species that spawned more often: indigo growth (freq bonus 4) The monster species that spawned more often: tribute master (freq bonus 3) The monster species that spawned more often: hostile tank (freq bonus 6) The monster species that spawned more often: ice force patch (freq bonus 3) The monster species that spawned more often: energy force fungus (freq bonus 6) The monster species that spawned more often: werevortex (freq bonus 12) The monster species that never randomly spawned: dwarven artillery wizard The monster species that never randomly spawned: crush beast The monster species that never randomly spawned: giant amethyst dragonfly The monster species that never randomly spawned: high priest mummy The monster species that never randomly spawned: sparkling warp patch The monster species that never randomly spawned: hurog The monster species that never randomly spawned: train The monster species that never randomly spawned: white unicorn foal The monster species that never randomly spawned: ember thrall The monster species that never randomly spawned: moldy stalk The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 29) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 6) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 17) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 15) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 4) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 24) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 4) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 2) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 4) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 5) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 8) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 52) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 3) Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were magic-protected You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (471) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% e - dig 5 matter 38% 400% f - light 1 divine 0% 100% g - cure sickness 3 healing 40% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...