Elronnd, chaotic male rodneyan Wizard --- #@# #f.# ---- [Elronnd the Evoker] St3 Dx9 Co5 In9 Wi5 Ch5 WizRodMalCha+AJ S0 Dlvl:1 $0 HP19(19) Pw33(33) AC9 MC3 Mov12 Xp1/0 Wt54/500 T1 Latest messages Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Error: Spell cure sickness already known. Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male angbander ironman rodneyan Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 195 Scroll drop chance was reduced to 78% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 40% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18678 Monster spawn increase reached its maximum at turn 61288 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 270776 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: invisible growth (freq bonus 16) The monster species that spawned more often: volt warp fungus (freq bonus 6) The monster species that spawned more often: Ilja (freq bonus 3) The monster species that spawned more often: obsidian snake-woman (freq bonus 4) The monster species that spawned more often: Kop Sergeant (freq bonus 3) The monster species that spawned more often: phaser mushroom (freq bonus 8) The monster species that spawned more often: ogre on crack (freq bonus 4) The monster species that spawned more often: ivory monk (freq bonus 10) The monster species that spawned more often: Moon, the Cat (freq bonus 3) The monster species that spawned more often: ice colony (freq bonus 8) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 3) The monster species that spawned more often: fiery effulgence (freq bonus 6) The monster species that spawned more often: Five-Man (freq bonus 3) The monster species that spawned more often: clock warp patch (freq bonus 5) The monster species that spawned more often: black stalk (freq bonus 2) The monster species that spawned more often: nord (freq bonus 12) The monster species that spawned more often: Sasuke Uchiha (freq bonus 6) The monster species that spawned more often: mountain springy (freq bonus 4) The monster species that spawned more often: sun snake (freq bonus 3) The monster species that spawned more often: animated limb (freq bonus 6) The monster species that never randomly spawned: Bianca The monster species that never randomly spawned: cheater wolf The monster species that never randomly spawned: petty berator The monster species that never randomly spawned: half-life leech The monster species that never randomly spawned: police officer The monster species that never randomly spawned: Uruk-hai The monster species that never randomly spawned: teller of secrets The monster species that never randomly spawned: blank spore The monster species that never randomly spawned: wall dweller The monster species that never randomly spawned: Douglas Adams The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 23) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 2) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 4) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 8) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 7) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 9) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 9) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 7) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 41) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 94) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 1) Next attribute increase check would have come at turn 818 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were fire resistant You were poison resistant You were magic-protected You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% e - lightning 4 matter 90% 300% f - cure sickness 3 healing 0% 200% g - flame sphere 1 matter 0% 100% h - remove curse 5 protect 95% 400% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...