Elronnd, neutral male human Goldminer -----------F---- |.............@| |.............f| |..............| |..............| -- ---------.--- [Elronnd the Mining Slave] St18 Dx13 Co17 In12 Wi8 Ch5 GolHumMalNeu S0 Dlvl:1 $789 HP16(16) Pw7(7) AC3 MC0 Mov12 Xp1/0 Wt72/1850 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male human Goldminer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 66% Ring drop chance was reduced to 84% Potion drop chance was reduced to 99% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15047 Monster spawn increase reached its maximum at turn 58367 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 340800 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: disgusting spore (freq bonus 2) The monster species that spawned more often: water mushroom (freq bonus 3) The monster species that spawned more often: Garland (freq bonus 5) The monster species that spawned more often: blue dragon bat (freq bonus 8) The monster species that spawned more often: five of spades (freq bonus 10) The monster species that spawned more often: Šª (freq bonus 3) The monster species that spawned more often: dark archer (freq bonus 3) The monster species that spawned more often: sucker nymph (freq bonus 2) The monster species that spawned more often: super ape (freq bonus 8) The monster species that spawned more often: fake patch (freq bonus 7) The monster species that spawned more often: fake colony (freq bonus 3) The monster species that spawned more often: water skeleton (freq bonus 3) The monster species that spawned more often: Archon (freq bonus 9) The monster species that spawned more often: ondy (freq bonus 12) The monster species that spawned more often: fire bird (freq bonus 4) The monster species that spawned more often: petro centipede (freq bonus 8) The monster species that spawned more often: fanatician (freq bonus 10) The monster species that spawned more often: sea dolphin (freq bonus 3) The monster species that spawned more often: great wyrm of the nexus (freq bonus 6) The monster species that spawned more often: quickling (freq bonus 12) The monster species that never randomly spawned: octarine grue The monster species that never randomly spawned: brown stalk The monster species that never randomly spawned: sepia spore The monster species that never randomly spawned: ambush thief The monster species that never randomly spawned: colorful force fungus The monster species that never randomly spawned: warping ufo part The monster species that never randomly spawned: immobile warp patch The monster species that never randomly spawned: ogre mage The monster species that never randomly spawned: green devil The monster species that never randomly spawned: ogre zombie The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 17) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 7) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 25) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 12) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 26) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: death (long, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 8) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 8) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 29) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: helm of thirst (echo helmet) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 2) Next attribute increase check would have come at turn 2520 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Argentum You could not have safely prayed (309) You survived You didn't know any spells. Techniques known in the end Name Level Status vanish 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Goldminer...