Elronnd, chaotic male rodneyan Flame Mage ---------- .......... |.....%..| |........| |........| |....<...| |........| --|-+----- #,# #,# #,## #,@# ##|# . d.. ... .... >... ------ [Elronnd the Spark] St8 Dx11 Co10 In15 Wi10 Ch7 FlaRodMalCha S30 Dlvl:1 $6 HP-2(19) Pw25(25) AC7 MC1 Mov12 Xp1/6 Wt145/1000 T34 Latest messages [-5 -> 13] a - a blessed +1 quarterstaff {16}. What do you want to throw? [$a or ?*] In what direction? [hykulnjb><] A blessed +1 quarterstaff {16} hits the rock above, then falls back on top of your head. A blessed +1 quarterstaff {16} hits the ground. [-4 -> 10] a - a blessed +1 quarterstaff {16}. What do you want to throw? [$a or ?*] In what direction? [hykulnjb><] A blessed +1 quarterstaff {16} almost hits the rock above, then falls back on top of your head. A blessed +1 quarterstaff {16} hits the ground. [-9 -> 2] Warning: HP low! a - a blessed +1 quarterstaff {16}. In what direction? [hykulnjb><] Ouch! That hurts! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 282 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 95% Potion drop chance was reduced to 99% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32100 Monster spawn increase reached its maximum at turn 57998 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 946478 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: adult amphitere (freq bonus 5) The monster species that spawned more often: tin man (freq bonus 12) The monster species that spawned more often: ultra spider (freq bonus 12) The monster species that spawned more often: swamp naga hatchling (freq bonus 10) The monster species that spawned more often: undead eye (freq bonus 10) The monster species that spawned more often: poisonous archer (freq bonus 4) The monster species that spawned more often: sloppy warp fungus (freq bonus 14) The monster species that spawned more often: venom monster (freq bonus 6) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 10) The monster species that spawned more often: pink naga (freq bonus 8) The monster species that spawned more often: wooden growth (freq bonus 3) The monster species that spawned more often: gnarled fly (freq bonus 10) The monster species that spawned more often: poison trove (freq bonus 20) The monster species that spawned more often: fell beast (freq bonus 8) The monster species that spawned more often: horror mage (freq bonus 4) The monster species that spawned more often: ebony grue (freq bonus 4) The monster species that spawned more often: Anna (freq bonus 7) The monster species that spawned more often: pink ooze (freq bonus 12) The monster species that spawned more often: green icky thing (freq bonus 10) The monster species that spawned more often: Mother Lilith (freq bonus 6) The monster species that never randomly spawned: yellow ape The monster species that never randomly spawned: yellow icky thing The monster species that never randomly spawned: ultimate destruction dino The monster species that never randomly spawned: azure drake The monster species that never randomly spawned: maggot The monster species that never randomly spawned: fenek The monster species that never randomly spawned: Freddie The monster species that never randomly spawned: hellfire orb The monster species that never randomly spawned: nine of diamonds The monster species that never randomly spawned: blue mushroom patch The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 6) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 20) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 15) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 43) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 3) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 4) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 67) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 5) Next attribute increase check would have come at turn 2124 Strength training was 1 Dexterity training was -3 Wisdom training was 0 Constitution training was 3 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1422 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash You could not have safely prayed (475) You are dead Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 37% 305% c - light 1 divine 0% 100% d - petrify 8 matter 100% 700% e - knock 1 matter 0% 100% f - slow monster 2 enchant 54% 100% g - healing 1 healing 0% 100% h - cure stun 3 healing 90% 200% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (28 of 160) Goodbye Elronnd the Flame Mage...