Elronnd, chaotic female rodneyan Flame Mage ----------- |.........| |.........| |.......... |.........| |.........| |.........|##----- |..@.......,,|...| |.........|#,.<..| -----------##|.... ----- [Elronnd the Spark] St10 Dx9 Co9 In22 Wi9 Ch8 FlaRodFemCha S0 Dlvl:1 $0 HP19(19) Pw23(23) AC7 MC1 Mov12 Xp1/0 Wt127/1050 T16 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. You displaced your hell hound pup. You see here a pear {1}. v - a pear {1}. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 106 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 218 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 57% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 70% Wand drop chance was reduced to 71% Potion drop chance was reduced to 89% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30520 Monster spawn increase reached its maximum at turn 66210 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1436772 The monster class that cannot be genocided was troll The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: giant green jellyfish (freq bonus 16) The monster species that spawned more often: adventurer gnome (freq bonus 9) The monster species that spawned more often: gray slayer (freq bonus 21) The monster species that spawned more often: quylthulg (freq bonus 12) The monster species that spawned more often: Big Mammon (freq bonus 10) The monster species that spawned more often: high growth (freq bonus 32) The monster species that spawned more often: large arrow turret (freq bonus 11) The monster species that spawned more often: deep gnome digger (freq bonus 12) The monster species that spawned more often: small tarantula (freq bonus 7) The monster species that spawned more often: water skeleton (freq bonus 5) The monster species that spawned more often: shambler (freq bonus 14) The monster species that spawned more often: real ethereal hound (freq bonus 16) The monster species that spawned more often: clairvoyant trove (freq bonus 5) The monster species that spawned more often: golden mold (freq bonus 7) The monster species that spawned more often: stoning sphere (freq bonus 18) The monster species that spawned more often: frozen mage (freq bonus 14) The monster species that spawned more often: Vladimir the Master Vampire (freq bonus 8) The monster species that spawned more often: scarlet river hog (freq bonus 20) The monster species that spawned more often: ten-headed hydra (freq bonus 16) The monster species that spawned more often: Friederike's hugging boot (freq bonus 28) The monster species that never randomly spawned: enemy cube jelly The monster species that never randomly spawned: inertia hound The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: wild cat The monster species that never randomly spawned: lilac force patch The monster species that never randomly spawned: Oona The monster species that never randomly spawned: crater stalk The monster species that never randomly spawned: huge mind flayer The monster species that never randomly spawned: tasloi lookout The monster species that never randomly spawned: rainbow eye The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 24) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 17) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 28) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 18) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 30) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 41) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 8) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 10) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 4) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 5) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 93) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 1) Next attribute increase check would have come at turn 1155 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1477 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash You could not have safely prayed (621) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 0% 300% c - light 1 divine 0% 100% d - cure hallucination 3 healing 10% 200% e - healing 1 healing 0% 100% f - polymorph 6 body 98% 500% g - detect unseen 3 divine 0% 200% h - create familiar 7 healing 99% 600% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Flame Mage...