Elronnd, chaotic female rodneyan Flame Mage ----.--- |......| |......| |......| |....d.| |...¯.@| -------- [Elronnd the Spark] St8 Dx15 Co7 In13 Wi6 Ch6 FlaRodFemCha S0 Dlvl:1 $0 HP19(19) Pw24(24) AC6 MC1 Mov12 Xp1/0 Wt126/850 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 43 Wand identification only worked 3 times out of 45 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 95% Ring drop chance was reduced to 79% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 29% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27162 Monster spawn increase reached its maximum at turn 57970 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 359920 The monster class that cannot be genocided was vampire The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: pharaoh (freq bonus 5) The monster species that spawned more often: killer duck (freq bonus 3) The monster species that spawned more often: Grey-elf rogue (freq bonus 6) The monster species that spawned more often: material shadow (freq bonus 9) The monster species that spawned more often: reality weaver (freq bonus 8) The monster species that spawned more often: gug giant (freq bonus 4) The monster species that spawned more often: camo dwarf (freq bonus 6) The monster species that spawned more often: ice fly (freq bonus 12) The monster species that spawned more often: skater girl (freq bonus 10) The monster species that spawned more often: undead swarm mimic (freq bonus 7) The monster species that spawned more often: creeping colony (freq bonus 4) The monster species that spawned more often: undead zookeeper (freq bonus 18) The monster species that spawned more often: magic platypus (freq bonus 3) The monster species that spawned more often: island centaur (freq bonus 6) The monster species that spawned more often: war troll (freq bonus 24) The monster species that spawned more often: The Nemean Lion (freq bonus 16) The monster species that spawned more often: slime mushroom (freq bonus 10) The monster species that spawned more often: imp (freq bonus 4) The monster species that spawned more often: Anubis, Dark Warlord of Cruelty (freq bonus 4) The monster species that spawned more often: ring permamimic (freq bonus 3) The monster species that never randomly spawned: epidote mold The monster species that never randomly spawned: weresoldierant The monster species that never randomly spawned: volt mold The monster species that never randomly spawned: death sentry The monster species that never randomly spawned: thematic earth elemental The monster species that never randomly spawned: steam-powered mechanical dragon The monster species that never randomly spawned: teleport trove The monster species that never randomly spawned: quivering blob The monster species that never randomly spawned: Solar Boss The monster species that never randomly spawned: hobbit bandit The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 31) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 9) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 6) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 20) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 9) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 11) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 26) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: death (long, freq bonus 2) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 49) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 15) Next attribute increase check would have come at turn 1268 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash You could not have safely prayed (109) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 70% 300% c - light 1 divine 0% 100% d - summon undead 5 attack 95% 400% e - detect treasure 4 divine 71% 300% f - healing 1 healing 0% 100% g - turn undead 6 protect 98% 500% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Flame Mage...