Elronnd, chaotic female rodneyan Flame Mage ------ |....|###,# ------ #--....--,,,##|<(..| ###,..[....|,,,,,-%...| #,,,|...@..|,####|....| -------- ###,##--....--,# |....+ |......| #,,,# |....|,,# |.|..| |......| ,,,,, ------%,# -.--|- |......| #,## #,,,,,,,# #,## ------|- #,# ###,#####,# ##,, #,# #,# #,,,# #,# -.------- ##,# #,####,### #,##----.......---- #,,# #,##,,,# #,,,.....-----....| ---.------,##,### #,##|....| |....| |*).......,,,,# |....|###|....| |..#...>.|#,### .....--.--....+ |.........,, ----.......---- |........|## --------- ---------- [Elronnd the Broiler] St9 Dx9 Co8 In10 Wi5 Ch3 FlaRodFemCha S13248 Dlvl:6 $16 HP45(94) Pw128(139) AC-5 MC2 Mov12 Xp8/2434 Wt280/1300 T1173 Hungry Legs Latest messages What do you want to zap? [J or ?*] (2x) Never mind. q - a runed broadsword {30}. # What do you want to adjust? [fiknqJO-TV-X or ?*] Adjust letter to what [a-eghjlmo-zA-IK-NUYZ]? Moving: a - a runed broadsword {30}. What do you want to wield? [- afPQV or ?*] a - a runed broadsword (weapon in hand) {30}. # This technique allows you to determine the enchantment value of your currently wielded weapon. If you use it while wielding a non-weapon (e.g. a wand), the timeout of this technique will be much longer. Use this technique? [yn] (n) You examine a runed broadsword (weapon in hand) {30}. You discover it is a +0 runed broadsword (weapon in hand) {30} Unknown command ' '. You kill the red force fungus! You feel mildly warm. Unknown command ' '. # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 76% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42165 Monster spawn increase reached its maximum at turn 111085 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 393876 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: Birgit's lady boot (freq bonus 2) The monster species that spawned more often: phase knight (freq bonus 8) The monster species that spawned more often: mana warp fungus (freq bonus 2) The monster species that spawned more often: corsair of Umbar (freq bonus 4) The monster species that spawned more often: gryphon (freq bonus 4) The monster species that spawned more often: undead fungus (freq bonus 3) The monster species that spawned more often: greater lava demon (freq bonus 8) The monster species that spawned more often: Natascha (freq bonus 2) The monster species that spawned more often: stegocentipede (freq bonus 10) The monster species that spawned more often: cha-tora (freq bonus 6) The monster species that spawned more often: Anna (freq bonus 6) The monster species that spawned more often: flying water demon (freq bonus 9) The monster species that spawned more often: slug (freq bonus 6) The monster species that spawned more often: tear force fungus (freq bonus 12) The monster species that spawned more often: ice troll (freq bonus 4) The monster species that spawned more often: three of spades (freq bonus 8) The monster species that spawned more often: Hendric (freq bonus 4) The monster species that spawned more often: young adult orange dragon (freq bonus 6) The monster species that spawned more often: Pedalas (freq bonus 2) The monster species that spawned more often: morlock savant (freq bonus 3) The monster species that never randomly spawned: Dora's hugging boot The monster species that never randomly spawned: brain eater The monster species that never randomly spawned: Glaaki The monster species that never randomly spawned: dark hound The monster species that never randomly spawned: azure force patch The monster species that never randomly spawned: desert spore The monster species that never randomly spawned: lava lover The monster species that never randomly spawned: sonicbat The monster species that never randomly spawned: bestia acerbus The monster species that never randomly spawned: swamp hydra The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 18) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 20) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 9) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 66) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 13) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 174) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 55) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 35) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 18) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 3) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 6) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 14) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 14) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 65) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 6) Next attribute increase check would have come at turn 2900 Strength training was 27 Dexterity training was -2 Wisdom training was 2 Constitution training was 25 You were fire resistant You were poison resistant Your chance to block was 50% You had wounded legs (66) You saw invisible You were able to sense monsters possessing coveted objects You had 441 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You had a +1 damage bonus You regenerated You were fast You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash You could have safely prayed (0) You survived after being killed once You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 8X Prepared(0) appraisal 8 R Reloading(365) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) power surge 6X Prepared(0) draw energy 4X Prepared(0) Voluntary challenges You eaten 10 times You eaten food with animal by-products 8 times You eaten meat 8 times You have communicated with the gods 11 times You never prayed to the gods You hit with a wielded weapon 57 times You killed 103 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Basic] (max Expert) (78 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (1 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (76 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (9 of 20) healing spells [Basic] (max Expert) (36 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (64 of 160) Goodbye Elronnd the Flame Mage...