Elronnd, chaotic male rodneyan Flame Mage -----+---- |.......@| |.......d. |........| ---------- [Elronnd the Spark] St8 Dx11 Co9 In8 Wi10 Ch6 FlaRodMalCha S0 Dlvl:1 $0 HP19(19) Pw24(24) AC7 MC1 Mov12 Xp1/0 Wt126/950 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here 11 gold pieces {0}. You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 144 Monsters only dropped their musable items with 99% chance Ring drop chance was reduced to 92% Amulet drop chance was reduced to 71% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41210 Monster spawn increase reached its maximum at turn 87631 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1202916 The monster class that cannot be genocided was jelly The monster class that was spawned more often: ant or other insect (freq bonus 6) The monster species that spawned more often: Pustulence (freq bonus 9) The monster species that spawned more often: zeta metroid (freq bonus 16) The monster species that spawned more often: skillor trove (freq bonus 12) The monster species that spawned more often: horrible ghost (freq bonus 18) The monster species that spawned more often: werejackal (freq bonus 14) The monster species that spawned more often: albino force fungus (freq bonus 7) The monster species that spawned more often: mythical dawn agent (freq bonus 14) The monster species that spawned more often: spirit naga (freq bonus 60) The monster species that spawned more often: infernal troglodyte (freq bonus 7) The monster species that spawned more often: Sueschen (freq bonus 14) The monster species that spawned more often: japanese wolf (freq bonus 14) The monster species that spawned more often: baby cyan dragon (freq bonus 8) The monster species that spawned more often: reddish force patch (freq bonus 9) The monster species that spawned more often: eastern ogre (freq bonus 8) The monster species that spawned more often: radiation eye (freq bonus 18) The monster species that spawned more often: pale growth (freq bonus 7) The monster species that spawned more often: ixitxachitl priest (freq bonus 28) The monster species that spawned more often: opal mushroom (freq bonus 7) The monster species that spawned more often: The King of Hearts (freq bonus 16) The monster species that spawned more often: kogepan (freq bonus 14) The monster species that never randomly spawned: scary monster The monster species that never randomly spawned: petrography horror The monster species that never randomly spawned: brown worm The monster species that never randomly spawned: hellwhip The monster species that never randomly spawned: lynch mob member The monster species that never randomly spawned: thorn rat The monster species that never randomly spawned: hobbit veteran The monster species that never randomly spawned: tree mewlip The monster species that never randomly spawned: Nadine The monster species that never randomly spawned: bilge rat The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 14) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 25) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 29) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 20) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 14) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 40) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 4) Next attribute increase check would have come at turn 1636 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash You could not have safely prayed (342) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - light 1 divine 0% 100% d - polymorph 6 body 98% 500% e - confuse monster 2 enchant 90% 100% f - freeze sphere 1 matter 0% 100% g - cure sickness 3 healing 90% 200% h - detect unseen 3 divine 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Flame Mage...