Elronnd, chaotic female gnomish Wizard ------------ |..........+ .....f.....| |.....@....- |.......$..| ------------ [Elronnd the Evoker] St7 Dx16 Co9 In17 Wi5 Ch7 WizGnoFemCha S0 Dlvl:1 $0 HP16(16) Pw28(28) AC7 MC3 Mov12 Xp1/0 Wt48/900 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 71% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 72% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23808 Monster spawn increase reached its maximum at turn 41041 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 903292 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: pink beetle (freq bonus 3) The monster species that spawned more often: cerulean fungus (freq bonus 8) The monster species that spawned more often: healing spore (freq bonus 14) The monster species that spawned more often: rending horror (freq bonus 4) The monster species that spawned more often: wise spirit (freq bonus 6) The monster species that spawned more often: petro mold (freq bonus 14) The monster species that spawned more often: cyan colony (freq bonus 10) The monster species that spawned more often: eastern tengu (freq bonus 4) The monster species that spawned more often: Uld (freq bonus 6) The monster species that spawned more often: slime granny (freq bonus 12) The monster species that spawned more often: fragment grue (freq bonus 4) The monster species that spawned more often: gazer nupperibo (freq bonus 2) The monster species that spawned more often: pile of very angry coins (freq bonus 8) The monster species that spawned more often: clear snake (freq bonus 2) The monster species that spawned more often: transformer (freq bonus 4) The monster species that spawned more often: armor-piercing lich (freq bonus 8) The monster species that spawned more often: radiant stalk (freq bonus 2) The monster species that spawned more often: shadow troll (freq bonus 4) The monster species that spawned more often: muck cattle (freq bonus 3) The monster species that spawned more often: silver mushroom (freq bonus 3) The monster species that never randomly spawned: plasma stalk The monster species that never randomly spawned: ice eel The monster species that never randomly spawned: devious skeleton fish The monster species that never randomly spawned: green worm The monster species that never randomly spawned: vitality trove The monster species that never randomly spawned: giant yellow frog The monster species that never randomly spawned: drain turret The monster species that never randomly spawned: orange mushroom The monster species that never randomly spawned: unreal force fungus The monster species that never randomly spawned: Sophia The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 37) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 66) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 18) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 2) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 43) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 4) Next attribute increase check would have come at turn 476 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (83) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...