Elronnd, chaotic male gnomish Wizard --- --f. |@- +.| |.| |.- -- [Elronnd the Evoker] St7 Dx16 Co14 In20 Wi6 Ch13 WizGnoMalCha S1 Dlvl:1 $1 HP16(16) Pw28(28) AC7 MC3 Mov12 Xp1/0 Wt33/1150 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a statue of a jackal {450}. You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 151 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 63 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 11 Wand drop chance was reduced to 91% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 82% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36345 Monster spawn increase reached its maximum at turn 63221 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 176688 The monster class that cannot be genocided was rust monster or disenchanter Today, this monster class was always generated invisible: nemese The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: deceptive orc (freq bonus 10) The monster species that spawned more often: Marihuana (freq bonus 4) The monster species that spawned more often: gold viper (freq bonus 6) The monster species that spawned more often: black midge (freq bonus 6) The monster species that spawned more often: controlled trove (freq bonus 4) The monster species that spawned more often: forest maggot (freq bonus 4) The monster species that spawned more often: antimatter vortex (freq bonus 2) The monster species that spawned more often: ita mochi (freq bonus 6) The monster species that spawned more often: oddoshishi (freq bonus 3) The monster species that spawned more often: drone colony (freq bonus 4) The monster species that spawned more often: desert warp patch (freq bonus 4) The monster species that spawned more often: cyan warp patch (freq bonus 4) The monster species that spawned more often: Mammon (freq bonus 44) The monster species that spawned more often: colluded mushroom (freq bonus 8) The monster species that spawned more often: rainbow spore (freq bonus 3) The monster species that spawned more often: demimondaine (freq bonus 2) The monster species that spawned more often: petty stealer mimic (freq bonus 6) The monster species that spawned more often: watcher geist (freq bonus 5) The monster species that spawned more often: narrog (freq bonus 4) The monster species that spawned more often: moose (freq bonus 4) The monster species that never randomly spawned: macross valkarie The monster species that never randomly spawned: special mushroom The monster species that never randomly spawned: eastern moon rabbit The monster species that never randomly spawned: serious rat The monster species that never randomly spawned: catapult ogre The monster species that never randomly spawned: porter army ant The monster species that never randomly spawned: satanic door The monster species that never randomly spawned: hidden soldier ant The monster species that never randomly spawned: charcolt The monster species that never randomly spawned: black prostitute The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 8) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 10) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 17) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 33) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 4) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 9) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 10) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 3) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 2) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 75) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 4) Next attribute increase check would have come at turn 171 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (78) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...