Elronnd, chaotic female gnomish Wizard -.-.--- |.....| |...@.| ....f.| |....$. ------- [Elronnd the Evoker] St7 Dx6 Co11 In8 Wi4 Ch7 WizGnoFemCha S0 Dlvl:1 $0 HP16(16) Pw29(29) AC10 MC3 Mov12 Xp1/0 Wt48/1000 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 8 Book drop chance was reduced to 93% Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 88% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25664 Monster spawn increase reached its maximum at turn 44565 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1027818 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: quark (freq bonus 10) The monster species that spawned more often: porter rock kobold (freq bonus 6) The monster species that spawned more often: black warp fungus (freq bonus 10) The monster species that spawned more often: death orb (freq bonus 12) The monster species that spawned more often: black ones (freq bonus 4) The monster species that spawned more often: t-a-n-k (freq bonus 3) The monster species that spawned more often: russian ant (freq bonus 7) The monster species that spawned more often: striped rat snake (freq bonus 5) The monster species that spawned more often: map permamimic (freq bonus 6) The monster species that spawned more often: nasty spore (freq bonus 4) The monster species that spawned more often: doom full refuge (freq bonus 4) The monster species that spawned more often: corpse-candle (freq bonus 5) The monster species that spawned more often: Mare (freq bonus 12) The monster species that spawned more often: carrion crawler (freq bonus 5) The monster species that spawned more often: evasive soldier ant (freq bonus 3) The monster species that spawned more often: volcanic blob (freq bonus 9) The monster species that spawned more often: nine-tentacle hententmon (freq bonus 3) The monster species that spawned more often: fiendish goblin (freq bonus 7) The monster species that spawned more often: thorned hulk (freq bonus 8) The monster species that spawned more often: supermarket cashier (freq bonus 9) The monster species that never randomly spawned: porter irresistible fungus The monster species that never randomly spawned: dictator of Iraq The monster species that never randomly spawned: sleep trove The monster species that never randomly spawned: snotling The monster species that never randomly spawned: false error The monster species that never randomly spawned: ravenous bat The monster species that never randomly spawned: shadow wyrm The monster species that never randomly spawned: inertia colony The monster species that never randomly spawned: tree spore The monster species that never randomly spawned: Dr. Munoz The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 3) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 12) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 13) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 177) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 6) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 3) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 17) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 7) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 15) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 98) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 53) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 3) Next attribute increase check would have come at turn 1386 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...