Elronnd, chaotic male gnomish Wizard --------------- |...q.......$.| +.............| |.....@f....... --------------- [Elronnd the Evoker] St7 Dx6 Co13 In17 Wi6 Ch8 WizGnoMalCha S0 Dlvl:1 $0 HP16(16) Pw28(28) AC10 MC3 Mov12 Xp1/0 Wt48/1100 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. What do you want to zap? [c or ?*] Never mind. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 113 Ring identification only worked 4 times out of 20 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 35 Book drop chance was reduced to 99% Scroll drop chance was reduced to 82% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 67% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23376 Monster spawn increase reached its maximum at turn 43081 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1114641 The monster class that cannot be genocided was lich The monster class that was spawned more often: pile of coins (freq bonus 3) The monster species that spawned more often: Haku, the River Dragon (freq bonus 10) The monster species that spawned more often: pale spore (freq bonus 5) The monster species that spawned more often: concrete ogre (freq bonus 24) The monster species that spawned more often: spam-mail demon (freq bonus 4) The monster species that spawned more often: special Aleax (freq bonus 6) The monster species that spawned more often: z-type (freq bonus 6) The monster species that spawned more often: Aee (freq bonus 5) The monster species that spawned more often: parrot (freq bonus 8) The monster species that spawned more often: onix (freq bonus 7) The monster species that spawned more often: purple naga hatchling (freq bonus 12) The monster species that spawned more often: shimmering growth (freq bonus 12) The monster species that spawned more often: young adult boy (freq bonus 16) The monster species that spawned more often: green goblin (freq bonus 5) The monster species that spawned more often: Detective Katcher (freq bonus 10) The monster species that spawned more often: red stalk (freq bonus 48) The monster species that spawned more often: alien flower (freq bonus 5) The monster species that spawned more often: brown yeek (freq bonus 6) The monster species that spawned more often: ipoo (freq bonus 8) The monster species that spawned more often: venom lichen (freq bonus 5) The monster species that spawned more often: epidote growth (freq bonus 10) The monster species that never randomly spawned: glibbery slime The monster species that never randomly spawned: mole man The monster species that never randomly spawned: baal tentacle The monster species that never randomly spawned: hydra lich The monster species that never randomly spawned: killer whale The monster species that never randomly spawned: undead geek The monster species that never randomly spawned: dwarf lord stonebreaker The monster species that never randomly spawned: carrion bird The monster species that never randomly spawned: duck captain The monster species that never randomly spawned: evasive hill orc The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: stone chain ((null)) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 19) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 4) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 16) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 8) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 98) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 72) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Next attribute increase check would have come at turn 355 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (638) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...