Elronnd, chaotic female gnomish Wizard --------------- ---------- -------- |.................................| |....@............................| |...f.............../.............| |.................................| ----------------------------------- [Elronnd the Evoker] St11 Dx19 Co17 In25 Wi12 Ch6 WizGnoFemCha S0 Dlvl:1 $0 HP16(16) Pw30(30) AC4 MC3 Mov12 Xp1/0 Wt48/1500 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You are lucky! Full moon tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 22 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 22 Scroll drop chance was reduced to 66% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 99% Concealing monsters were spawned underneath items 88% of the time only Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16457 Monster spawn increase reached its maximum at turn 64807 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 79816 The monster class that cannot be genocided was ogre The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: leading mosquito (freq bonus 8) The monster species that spawned more often: ninja girl (freq bonus 8) The monster species that spawned more often: grunthack horror (freq bonus 7) The monster species that spawned more often: blink warp fungus (freq bonus 3) The monster species that spawned more often: blue-red force patch (freq bonus 8) The monster species that spawned more often: two-headed troll (freq bonus 10) The monster species that spawned more often: Sarina (freq bonus 10) The monster species that spawned more often: gnoll shaman (freq bonus 4) The monster species that spawned more often: Frieza (freq bonus 8) The monster species that spawned more often: undead nymph (freq bonus 5) The monster species that spawned more often: chicken (freq bonus 20) The monster species that spawned more often: crypt thing (freq bonus 3) The monster species that spawned more often: Kristin's lacquered noble sandal (freq bonus 4) The monster species that spawned more often: water naga (freq bonus 6) The monster species that spawned more often: sloppy force fungus (freq bonus 4) The monster species that spawned more often: sue lich (freq bonus 7) The monster species that spawned more often: elder gazer (freq bonus 20) The monster species that spawned more often: eldritch colony (freq bonus 16) The monster species that spawned more often: Ariane (freq bonus 5) The monster species that spawned more often: sue spore (freq bonus 21) The monster species that never randomly spawned: gore mushroom The monster species that never randomly spawned: formless spawn of Tsathoggua The monster species that never randomly spawned: master nalfeshnee The monster species that never randomly spawned: small kappa The monster species that never randomly spawned: circle clan The monster species that never randomly spawned: petty darker grue The monster species that never randomly spawned: Chelsea Rorec The monster species that never randomly spawned: roc The monster species that never randomly spawned: crystal mold The monster species that never randomly spawned: angsty gnome The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 22) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 60) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 12) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 5) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 25) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 3) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 5) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 17) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 8) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 5) Next attribute increase check would have come at turn 410 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...