Elronnd, chaotic male rodneyan Wizard ------------ |......a...| |..........| |..........| |...f@.....| |..$.......| |..........| -.-----.---- [Elronnd the Evoker] St8 Dx10 Co10 In18 Wi5 Ch5 WizRodMalCha S0 Dlvl:1 $0 HP19(19) Pw34(34) AC9 MC3 Mov12 Xp1/0 Wt54/1000 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 94% Ring drop chance was reduced to 78% Wand drop chance was reduced to 93% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 70% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65830 Monster spawn increase reached its maximum at turn 96393 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 201140 The monster class that cannot be genocided was ghost The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: purple draconian (freq bonus 11) The monster species that spawned more often: premonition (freq bonus 9) The monster species that spawned more often: Rosy (freq bonus 6) The monster species that spawned more often: silver stalk (freq bonus 14) The monster species that spawned more often: voltorb (freq bonus 28) The monster species that spawned more often: sweet coquette (freq bonus 10) The monster species that spawned more often: disintegration hound (freq bonus 10) The monster species that spawned more often: undead camperstriker (freq bonus 32) The monster species that spawned more often: legs of the unknown god (freq bonus 7) The monster species that spawned more often: normal dwarf (freq bonus 28) The monster species that spawned more often: wooden force fungus (freq bonus 6) The monster species that spawned more often: little wild pig (freq bonus 112) The monster species that spawned more often: Sunali (freq bonus 20) The monster species that spawned more often: shimmering colony (freq bonus 5) The monster species that spawned more often: black light (freq bonus 7) The monster species that spawned more often: Big Mammon (freq bonus 5) The monster species that spawned more often: Mother Lilith (freq bonus 24) The monster species that spawned more often: xan (freq bonus 6) The monster species that spawned more often: foul mimic (freq bonus 6) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 6) The monster species that never randomly spawned: APEC Worker The monster species that never randomly spawned: force fire giant The monster species that never randomly spawned: sue stalk The monster species that never randomly spawned: Ruea's block-heeled combat boot The monster species that never randomly spawned: incantifier The monster species that never randomly spawned: adventurer warp fungus The monster species that never randomly spawned: chaos elemental The monster species that never randomly spawned: blank fungus The monster species that never randomly spawned: high mushroom The monster species that never randomly spawned: earth devil The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 17) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 10) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 32) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 10) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 7) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 41) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 75) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this trap was always invisible: recursion trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 4) Next attribute increase check would have come at turn 1132 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were magic-protected You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (145) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure heat 2 protect 0% 100% e - wizard lock 2 matter 9% 100% f - detect monsters 4 divine 0% 300% g - cause fear 3 enchant 0% 200% h - cancellation 7 matter 99% 600% i - cure confusion 3 healing 53% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...