Elronnd, chaotic female rodneyan Wizard --------- |.$.....| |.......| |...f@..| ........| --------- [Elronnd the Evoker] St7 Dx13 Co11 In14 Wi6 Ch10 WizRodFemCha S0 Dlvl:1 $0 HP19(19) Pw34(34) AC9 MC3 Mov12 Xp1/0 Wt53/1000 T1 Latest messages Error: Spell confuse monster already known. Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Unknown command ' '. (3x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 165 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 73% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55470 Monster spawn increase reached its maximum at turn 94390 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1083316 The monster class that cannot be genocided was light The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: Selinger (freq bonus 3) The monster species that spawned more often: super nerd (freq bonus 8) The monster species that spawned more often: venom blob (freq bonus 4) The monster species that spawned more often: Shiere (freq bonus 4) The monster species that spawned more often: humanlike dragon (freq bonus 4) The monster species that spawned more often: serpent-necked lioness (freq bonus 30) The monster species that spawned more often: killer tomato (freq bonus 4) The monster species that spawned more often: Klara's high-heeled sandal (freq bonus 3) The monster species that spawned more often: moaning spirit (freq bonus 20) The monster species that spawned more often: petty big black unicorn (freq bonus 3) The monster species that spawned more often: sloppy mushroom (freq bonus 10) The monster species that spawned more often: venom spore (freq bonus 4) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 3) The monster species that spawned more often: quantum penetrator (freq bonus 32) The monster species that spawned more often: antimagic warp fungus (freq bonus 18) The monster species that spawned more often: Kumo, the demon spider (freq bonus 4) The monster species that spawned more often: undead warp patch (freq bonus 5) The monster species that spawned more often: two of diamonds (freq bonus 4) The monster species that spawned more often: porter octarine fungus (freq bonus 7) The monster species that spawned more often: adventurer warp patch (freq bonus 10) The monster species that never randomly spawned: gas goblin The monster species that never randomly spawned: nature lady The monster species that never randomly spawned: rhino beetle The monster species that never randomly spawned: dazzling smasher The monster species that never randomly spawned: schizophrenic The monster species that never randomly spawned: kagero cuttie The monster species that never randomly spawned: porter xorn The monster species that never randomly spawned: colorful patch The monster species that never randomly spawned: war drake The monster species that never randomly spawned: migo drone The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 20) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 36) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 7) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 2) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 6) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 8) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 5) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 20) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 32) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this trap was always invisible: heap of shit The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 2) Next attribute increase check would have come at turn 222 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were magic-protected You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (273) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% e - confuse monster 2 enchant 0% 100% f - knock 1 matter 0% 100% g - enlighten 4 body 90% 300% h - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...