Elronnd, chaotic male rodneyan Wizard ----- - |..@..| ..f.r.. |.....| ------- [Elronnd the Evoker] St11 Dx20 Co21 In19 Wi4 Ch7 WizRodMalCha S0 Dlvl:1 $0 HP19(19) Pw34(34) AC3 MC3 Mov12 Xp1/0 Wt53/1700 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here 11 gold pieces {0}. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 54% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19947 Monster spawn increase reached its maximum at turn 61504 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 104728 The monster class that cannot be genocided was zombie The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: odorous woman (freq bonus 6) The monster species that spawned more often: jungle warrior (freq bonus 4) The monster species that spawned more often: evil bird (freq bonus 4) The monster species that spawned more often: Elsa (freq bonus 8) The monster species that spawned more often: large red snake (freq bonus 3) The monster species that spawned more often: psi laser (freq bonus 3) The monster species that spawned more often: grey orc (freq bonus 3) The monster species that spawned more often: staring eye (freq bonus 6) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 3) The monster species that spawned more often: sucker nymph (freq bonus 12) The monster species that spawned more often: walrus (freq bonus 6) The monster species that spawned more often: orangutan (freq bonus 10) The monster species that spawned more often: spore mold (freq bonus 8) The monster species that spawned more often: animated hugging boot (freq bonus 8) The monster species that spawned more often: swamp giant (freq bonus 2) The monster species that spawned more often: atlantean (freq bonus 2) The monster species that spawned more often: crimson warp patch (freq bonus 10) The monster species that spawned more often: titanothere (freq bonus 3) The monster species that spawned more often: enraged shaman (freq bonus 12) The monster species that spawned more often: crunchy mold (freq bonus 4) The monster species that never randomly spawned: toxic grue The monster species that never randomly spawned: hell swarm The monster species that never randomly spawned: gravity warp fungus The monster species that never randomly spawned: JNR The monster species that never randomly spawned: fiendish goblin The monster species that never randomly spawned: green jelly The monster species that never randomly spawned: lava gazer The monster species that never randomly spawned: divine summoner The monster species that never randomly spawned: japanese wolf The monster species that never randomly spawned: Carmen The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 10) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 44) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 27) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 31) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 98) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 12) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 5) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 91) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 1) Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were magic-protected You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (172) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% e - jumping 1 body 0% 100% f - detect unseen 3 divine 40% 200% g - finger 2 divine 0% 100% h - cure confusion 3 healing 40% 200% i - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...