Elronnd, chaotic male rodneyan Wizard ------- --------.....| .............| |............| +..|:........| |........f@..| -------------- [Elronnd the Evoker] St5 Dx9 Co7 In9 Wi4 Ch4 WizRodMalCha S0 Dlvl:1 $0 HP19(19) Pw34(34) AC9 MC3 Mov12 Xp1/0 Wt53/700 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 40 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 73% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 75% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18367 Monster spawn increase reached its maximum at turn 103177 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 324112 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: wonderful unknown girl (freq bonus 4) The monster species that spawned more often: real deathmold (freq bonus 8) The monster species that spawned more often: agate stalk (freq bonus 5) The monster species that spawned more often: weremimic (freq bonus 5) The monster species that spawned more often: Njusha (freq bonus 8) The monster species that spawned more often: small healing mimic (freq bonus 18) The monster species that spawned more often: skelettocrotta (freq bonus 6) The monster species that spawned more often: sticky force patch (freq bonus 4) The monster species that spawned more often: nexus hound (freq bonus 9) The monster species that spawned more often: archeologist (freq bonus 6) The monster species that spawned more often: nurgling (freq bonus 8) The monster species that spawned more often: cyan colony (freq bonus 15) The monster species that spawned more often: wrinkled warp fungus (freq bonus 14) The monster species that spawned more often: magedoom eye (freq bonus 4) The monster species that spawned more often: black ape (freq bonus 16) The monster species that spawned more often: Rough Teresa (freq bonus 4) The monster species that spawned more often: radiant spore (freq bonus 4) The monster species that spawned more often: cutlich (freq bonus 4) The monster species that spawned more often: sticky growth (freq bonus 6) The monster species that spawned more often: pheasant (freq bonus 8) The monster species that never randomly spawned: ego gray wolf The monster species that never randomly spawned: green ant The monster species that never randomly spawned: undead gangster The monster species that never randomly spawned: greater hell spawn The monster species that never randomly spawned: clockwork factory The monster species that never randomly spawned: lamia The monster species that never randomly spawned: citykiller turret The monster species that never randomly spawned: Leutkak The monster species that never randomly spawned: tear fungus The monster species that never randomly spawned: waived potato The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 71) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 15) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 10) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 3) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 18) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 9) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 106) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 11) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 5) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 7) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 82) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 8) Next attribute increase check would have come at turn 318 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were magic-protected You saw invisible You leeched mana You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (616) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% e - levitation 4 body 90% 300% f - detect treasure 4 divine 90% 300% g - cure confusion 3 healing 0% 200% h - haste self 3 body 90% 200% i - thunder 8 matter 100% 700% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...