Elronnd, neutral male doppelganger Wizard ---------- |........| |........| |........| .......f.| |.....@... |........| ---------- [Elronnd the Evoker] St7 Dx9 Co4 In19 Wi5 Ch14 WizDopMalNeu S0 Dlvl:1 $0 HP15(15) Pw33(33) AC8 MC3 Xp1/0 Wt48/650 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male doppelganger Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 84% Potion drop chance was reduced to 79% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 65540 Monster spawn increase reached its maximum at turn 88719 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 638820 The monster class that cannot be genocided was mimic The monster class that was spawned more often: (null) (freq bonus 8) The monster species that spawned more often: rocket muzzle (freq bonus 24) The monster species that spawned more often: invincible superman (freq bonus 20) The monster species that spawned more often: sucker colony (freq bonus 44) The monster species that spawned more often: kappa wizard (freq bonus 10) The monster species that spawned more often: Mizuki Rashoujin (freq bonus 28) The monster species that spawned more often: enhanced chicken (freq bonus 9) The monster species that spawned more often: richest man of the world (freq bonus 9) The monster species that spawned more often: General Zaroff (freq bonus 12) The monster species that spawned more often: lightningjaw (freq bonus 11) The monster species that spawned more often: eleven-headed hydra (freq bonus 13) The monster species that spawned more often: opal mold (freq bonus 20) The monster species that spawned more often: water snake (freq bonus 11) The monster species that spawned more often: unseen potato (freq bonus 10) The monster species that spawned more often: dark gray growth (freq bonus 10) The monster species that spawned more often: ankylosaurus (freq bonus 10) The monster species that spawned more often: swamp fern (freq bonus 36) The monster species that spawned more often: flareon (freq bonus 10) The monster species that spawned more often: slayer (freq bonus 22) The monster species that spawned more often: frozen mage (freq bonus 10) The monster species that spawned more often: greater water elemental (freq bonus 12) The monster species that never randomly spawned: fallen The monster species that never randomly spawned: dwarven ranger The monster species that never randomly spawned: gnome petrograph The monster species that never randomly spawned: torment worm The monster species that never randomly spawned: dream turret The monster species that never randomly spawned: fumble vortex The monster species that never randomly spawned: councillor The monster species that never randomly spawned: Jorin The monster species that never randomly spawned: wooden force patch The monster species that never randomly spawned: evasive infantryman The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 17) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 19) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 18) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 17) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 63) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 10) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 4) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 67) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 17) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 5) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 75) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this trap was always invisible: fear trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 2) Next attribute increase check would have come at turn 693 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (481) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...