Elronnd, neutral male doppelganger Wizard ----.---- |......{| |.k.../.| |@f.....| |.......+ --------- [Elronnd the Evoker] St9 Dx6 Co12 In13 Wi7 Ch6 WizDopMalNeu S0 Dlvl:1 $0 HP15(15) Pw34(34) AC9 MC3 Xp1/0 Wt48/1150 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male doppelganger Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 81% chance Amulet drop chance was reduced to 40% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 42705 Monster spawn increase reached its maximum at turn 101755 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 155960 The monster class that cannot be genocided was cat or other feline Today, this monster class was always generated invisible: angelic being The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: hard hitting dude (freq bonus 8) The monster species that spawned more often: young silver dragon (freq bonus 4) The monster species that spawned more often: three of diamonds (freq bonus 12) The monster species that spawned more often: critically injured thief (freq bonus 2) The monster species that spawned more often: blue stalk (freq bonus 10) The monster species that spawned more often: deep force gnome (freq bonus 12) The monster species that spawned more often: master dark wall (freq bonus 48) The monster species that spawned more often: porter fire elemental (freq bonus 4) The monster species that spawned more often: giant jellyfish (freq bonus 6) The monster species that spawned more often: novice warrior (freq bonus 4) The monster species that spawned more often: vitality trove (freq bonus 3) The monster species that spawned more often: funny lady (freq bonus 4) The monster species that spawned more often: humongous giant (freq bonus 24) The monster species that spawned more often: white draconian (freq bonus 4) The monster species that spawned more often: red hornet (freq bonus 10) The monster species that spawned more often: petty battle girl (freq bonus 2) The monster species that spawned more often: weremimic (freq bonus 12) The monster species that spawned more often: kicking ninja (freq bonus 3) The monster species that spawned more often: petty steam vortex (freq bonus 16) The monster species that spawned more often: spike spore (freq bonus 8) The monster species that never randomly spawned: salamander The monster species that never randomly spawned: lesser wall monster The monster species that never randomly spawned: haunted ghost The monster species that never randomly spawned: anopheles fly The monster species that never randomly spawned: giant red frog The monster species that never randomly spawned: black mushroom patch The monster species that never randomly spawned: Dango San-kyodai The monster species that never randomly spawned: wrap golem The monster species that never randomly spawned: joy spike mage The monster species that never randomly spawned: wind spore The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 29) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 5) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 3) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 30) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 14) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 101) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 7) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 3) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 8) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 30) Next attribute increase check would have come at turn 736 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (566) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...