Elronnd, neutral male doppelganger Wizard --#----- |.@..... |..f...| |......| |......| ......| ------|- [Elronnd the Evoker] St4 Dx11 Co9 In11 Wi9 Ch11 WizDopMalNeu S0 Dlvl:1 $0 HP15(15) Pw35(35) AC8 MC3 Xp1/0 Wt49/750 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male doppelganger Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 74% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 13398 Monster spawn increase reached its maximum at turn 71186 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 176460 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: venomous spider (freq bonus 40) The monster species that spawned more often: Fierna (freq bonus 5) The monster species that spawned more often: glowing draconian (freq bonus 10) The monster species that spawned more often: randomisator lich (freq bonus 6) The monster species that spawned more often: fire wing (freq bonus 8) The monster species that spawned more often: werejackal (freq bonus 8) The monster species that spawned more often: 1 E- kkj+QF !a3 (freq bonus 3) The monster species that spawned more often: magic eye (freq bonus 3) The monster species that spawned more often: ogre master thief (freq bonus 16) The monster species that spawned more often: councillor (freq bonus 12) The monster species that spawned more often: doom ape (freq bonus 6) The monster species that spawned more often: river moccasin (freq bonus 10) The monster species that spawned more often: living cannon (freq bonus 10) The monster species that spawned more often: dark lancer (freq bonus 14) The monster species that spawned more often: phaser stalk (freq bonus 16) The monster species that spawned more often: colluded growth (freq bonus 4) The monster species that spawned more often: green snake (freq bonus 3) The monster species that spawned more often: crimson patch (freq bonus 5) The monster species that spawned more often: hobbit (freq bonus 5) The monster species that spawned more often: clockwork automaton (freq bonus 8) The monster species that never randomly spawned: Inspector Katcher The monster species that never randomly spawned: elf warlord The monster species that never randomly spawned: Antonia's leather pump The monster species that never randomly spawned: deep force gnome The monster species that never randomly spawned: bright white mold The monster species that never randomly spawned: totoro The monster species that never randomly spawned: large giant The monster species that never randomly spawned: armor-piercing lich The monster species that never randomly spawned: gray ogre The monster species that never randomly spawned: living lecturn The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: gain level (leveled) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 6) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 6) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 20) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 10) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 13) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 10) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 2) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 13) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 5) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 98) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 45) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 9) Next attribute increase check would have come at turn 416 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (195) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...