Elronnd, neutral male doppelganger Wizard -------- |%%%.... |%%%%.... |%%%%.%..|## |.%%%%%%%%@# |%%%%%.%.|,# ---- ----#,# #,# #,# #,# ###,# #,,,# #,-------+- #^......<.| ##|........ |......|| --------- [Elronnd the Evoker] St6 Dx10 Co15 In16 Wi11 Ch6 WizDopMalNeu S97 Dlvl:2 $3 HP-11(15) Pw9(33) AC8 MC3 Xp1/11 Wt68/1150 T61 Conf Latest messages [-1 -> 11] [-4 -> 7] The sukkiri flower touches you! [-1 -> 6] [-3 -> 3] Pick an object. % a piece of food (sukkiri flower) (base level 1) Accessing Pokedex entry for sukkiri flower... Base statistics of this monster type: Base level = 1, difficulty = 2, AC = 9, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists sleep, poison. Conveys sleep, poison resistances. Not genocidable, breathless, amphibious. This monster is of neuter gender. Is a valid polymorph form. Attacks: 1d4, touches - confuses Pick an object. % a piece of food (sukkiri flower) (base level 1) Accessing Pokedex entry for sukkiri flower... Base statistics of this monster type: Base level = 1, difficulty = 2, AC = 9, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists sleep, poison. Conveys sleep, poison resistances. Not genocidable, breathless, amphibious. This monster is of neuter gender. Is a valid polymorph form. Attacks: 1d4, touches - confuses You don't have enough energy to cast that spell. The required amount was 10. What do you want to write with? [- acde or ?*] You write in the dust with your fingers. What do you want to write in the dust here? The sukkiri flower touches you! [-1 -> 3] You are getting confused. [-1 -> 2] Warning: HP low! The blazing fern spore attacks you with a fiery gaze! You die... Final attributes You have strayed Your alignment was -3 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 36 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 233 Tool identification only worked 5 times out of 7 Wand drop chance was reduced to 93% Concealing monsters were spawned underneath items 88% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 61445 Monster spawn increase reached its maximum at turn 72497 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 275937 The monster class that cannot be genocided was piercer The monster class that was spawned more often: troll (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: venusaur (freq bonus 6) The monster species that spawned more often: Ryouga Hibiki (freq bonus 7) The monster species that spawned more often: bad colony (freq bonus 6) The monster species that spawned more often: white colony (freq bonus 6) The monster species that spawned more often: giant germ (freq bonus 5) The monster species that spawned more often: sludge fungus (freq bonus 6) The monster species that spawned more often: singing happy drunk (freq bonus 4) The monster species that spawned more often: yellow warp patch (freq bonus 3) The monster species that spawned more often: world's best soccer player (freq bonus 4) The monster species that spawned more often: petro trove (freq bonus 10) The monster species that spawned more often: ninetales (freq bonus 6) The monster species that spawned more often: beige colony (freq bonus 10) The monster species that spawned more often: evasive gnoll (freq bonus 4) The monster species that spawned more often: colluded force fungus (freq bonus 6) The monster species that spawned more often: snugga (freq bonus 8) The monster species that spawned more often: cold vortex (freq bonus 9) The monster species that spawned more often: Jane's dancing shoe (freq bonus 6) The monster species that spawned more often: koffing (freq bonus 12) The monster species that spawned more often: cursing eye (freq bonus 4) The monster species that spawned more often: pack lynx (freq bonus 5) The monster species that never randomly spawned: sheep The monster species that never randomly spawned: cerulean force patch The monster species that never randomly spawned: eternal eye The monster species that never randomly spawned: silent killer The monster species that never randomly spawned: insurmountable fungus The monster species that never randomly spawned: undead sexymate The monster species that never randomly spawned: petty poisonous blob The monster species that never randomly spawned: tear mushroom The monster species that never randomly spawned: great karmic wyrm The monster species that never randomly spawned: hard boiled eggman The monster class that more likely to generate with musable stuff: worm The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 16) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 44) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 7) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 113) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 14) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 11) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 17) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 11) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 68) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 100) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 3) Next attribute increase check would have come at turn 864 Strength training was 1 Dexterity training was -1 Wisdom training was 2 Constitution training was 2 You were magic-protected You were confused (3) You leeched mana You had 1434 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (92) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 105% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 19% 305% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (28 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (24 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...