Elronnd, neutral male doppelganger Altmer ---+-+- |@'...| |.F...| |.....| .$...| --#---- [Elronnd the Cantrip Caster] St8 Dx11 Co9 In19 Wi25 Ch7 AltDopMalNeu S1 Dlvl:1 $1 HP10(10) Pw47(47) AC7 MC0 Xp1/0 Wt53/950 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male doppelganger Altmer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 186 Scroll drop chance was reduced to 82% Ring drop chance was reduced to 73% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 91% Concealing monsters were spawned underneath items 69% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 43700 Monster spawn increase reached its maximum at turn 82890 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1300644 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: shaped warp patch (freq bonus 8) The monster species that spawned more often: invisible warp fungus (freq bonus 8) The monster species that spawned more often: giant chick (freq bonus 4) The monster species that spawned more often: cheater wolf (freq bonus 12) The monster species that spawned more often: pit viper (freq bonus 9) The monster species that spawned more often: skeleton archer (freq bonus 20) The monster species that spawned more often: The Knave of Hearts (freq bonus 8) The monster species that spawned more often: adventurer gnome (freq bonus 16) The monster species that spawned more often: grid xorn (freq bonus 6) The monster species that spawned more often: haxor (freq bonus 12) The monster species that spawned more often: pseudo rat (freq bonus 4) The monster species that spawned more often: selenite butcher (freq bonus 3) The monster species that spawned more often: undead caveman (freq bonus 22) The monster species that spawned more often: volt growth (freq bonus 3) The monster species that spawned more often: cyan force fungus (freq bonus 5) The monster species that spawned more often: giant black jellyfish (freq bonus 9) The monster species that spawned more often: large arrow turret (freq bonus 16) The monster species that spawned more often: goblin thief (freq bonus 6) The monster species that spawned more often: singing happy drunk (freq bonus 5) The monster species that spawned more often: fanatic triad slave (freq bonus 8) The monster species that never randomly spawned: The Grand Inquisitor The monster species that never randomly spawned: bright white patch The monster species that never randomly spawned: domestic nymph The monster species that never randomly spawned: maelstrom The monster species that never randomly spawned: burning eye The monster species that never randomly spawned: supernova leftovers The monster species that never randomly spawned: ent The monster species that never randomly spawned: seadra The monster species that never randomly spawned: slime vortex The monster species that never randomly spawned: Nadja's erotic lady shoe The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 16) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 6) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 37) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 51) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 19) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 4) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 11) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 50) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 64) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 2) Next attribute increase check would have come at turn 1002 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Kiaransali You could not have safely prayed (599) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 2% 300% b - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status blessing 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) draw energy 1X Prepared(0) power surge 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Elronnd the Altmer...