Elronnd, neutral female doppelganger Altmer - -----.--- |....$k...| |.........| |......@..| |......'..| ----------- [Elronnd the Cantrip Caster] St9 Dx7 Co11 In19 Wi20 Ch4 AltDopFemNeu S0 Dlvl:1 $0 HP10(10) Pw47(47) AC8 MC0 Xp1/0 Wt54/1100 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female doppelganger Altmer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 491 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 56% Wand drop chance was reduced to 37% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 65074 Monster spawn increase reached its maximum at turn 225014 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 637167 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: frogman chieftain (freq bonus 3) The monster species that spawned more often: Chaska (freq bonus 6) The monster species that spawned more often: ixitxachitl (freq bonus 5) The monster species that spawned more often: disorder (freq bonus 5) The monster species that spawned more often: exploding jackal (freq bonus 3) The monster species that spawned more often: invincible superman (freq bonus 16) The monster species that spawned more often: sparkling force fungus (freq bonus 10) The monster species that spawned more often: large red snake (freq bonus 3) The monster species that spawned more often: crystal stalk (freq bonus 6) The monster species that spawned more often: disgusting stalk (freq bonus 4) The monster species that spawned more often: houndour (freq bonus 9) The monster species that spawned more often: werebear (freq bonus 6) The monster species that spawned more often: razor beast (freq bonus 40) The monster species that spawned more often: freeze wolf (freq bonus 4) The monster species that spawned more often: albino warp fungus (freq bonus 6) The monster species that spawned more often: dust giant (freq bonus 16) The monster species that spawned more often: ruby mold (freq bonus 6) The monster species that spawned more often: writhing mass of primal chaos (freq bonus 4) The monster species that spawned more often: gaunt teacher (freq bonus 6) The monster species that spawned more often: ten of hearts (freq bonus 8) The monster species that never randomly spawned: petty ice toad The monster species that never randomly spawned: sludge force patch The monster species that never randomly spawned: buckyball The monster species that never randomly spawned: ipoo The monster species that never randomly spawned: Nonerotic Irina The monster species that never randomly spawned: porter xorn The monster species that never randomly spawned: Glareth The monster species that never randomly spawned: dementia turret The monster species that never randomly spawned: vines The monster species that never randomly spawned: giant polar bear The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 8) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 40) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 13) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 11) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 3) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 5) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 3) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 12) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 84) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 5) Next attribute increase check would have come at turn 1149 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Kiaransali You could not have safely prayed (1141) You survived Spells known in the end Name Level Category Fail Memory a - dig 5 matter 53% 400% b - cure sickness 3 healing 0% 200% Techniques known in the end Name Level Status blessing 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) draw energy 1X Prepared(0) power surge 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Elronnd the Altmer...