Elronnd, neutral male doppelganger Altmer ------.------- |.........%... +..a.........| |@'..........| -------------- [Elronnd the Cantrip Caster] St9 Dx6 Co9 In21 Wi17 Ch5 AltDopMalNeu S0 Dlvl:1 $0 HP10(10) Pw47(47) AC8 MC0 Xp1/0 Wt54/1000 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male doppelganger Altmer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 464 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 71% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 18085 Monster spawn increase reached its maximum at turn 140185 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2162724 The monster class that cannot be genocided was dragon The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: banished potatoes (freq bonus 8) The monster species that spawned more often: sentry turret (freq bonus 20) The monster species that spawned more often: legion devil zapper (freq bonus 7) The monster species that spawned more often: legion devil captain (freq bonus 12) The monster species that spawned more often: electro shocker (freq bonus 20) The monster species that spawned more often: thieving lady (freq bonus 10) The monster species that spawned more often: lizard (freq bonus 10) The monster species that spawned more often: ferrous colony (freq bonus 4) The monster species that spawned more often: ambush thief (freq bonus 5) The monster species that spawned more often: stone colony (freq bonus 6) The monster species that spawned more often: snuffed corpse-candle (freq bonus 4) The monster species that spawned more often: stone dragon (freq bonus 3) The monster species that spawned more often: hadrosaurus (freq bonus 4) The monster species that spawned more often: undead Olog-hai ambusher (freq bonus 3) The monster species that spawned more often: fetish (freq bonus 14) The monster species that spawned more often: deep gnome digger (freq bonus 3) The monster species that spawned more often: wild mumak (freq bonus 48) The monster species that spawned more often: vorkolak (freq bonus 5) The monster species that spawned more often: large phasing mimic (freq bonus 12) The monster species that spawned more often: psychic monster (freq bonus 3) The monster species that never randomly spawned: white warp fungus The monster species that never randomly spawned: plasma stalk The monster species that never randomly spawned: successful entertainer The monster species that never randomly spawned: living tornado The monster species that never randomly spawned: forest cattle The monster species that never randomly spawned: agent black mushroom The monster species that never randomly spawned: Nelly's elegant pump The monster species that never randomly spawned: living iron chain The monster species that never randomly spawned: iguanodon The monster species that never randomly spawned: sylphie The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 48) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 15) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 5) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 20) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 14) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 5) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 3) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 11) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 40) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 15) Next attribute increase check would have come at turn 1036 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Kiaransali You could not have safely prayed (1035) You survived Spells known in the end Name Level Category Fail Memory a - clone monster 8 attack 100% 700% b - dig 5 matter 26% 400% Techniques known in the end Name Level Status blessing 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) draw energy 1X Prepared(0) power surge 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Elronnd the Altmer...