Elronnd, neutral male doppelganger Altmer ----- +@..| |'{.| ...| |.F.| ----- [Elronnd the Cantrip Caster] St7 Dx3 Co7 In11 Wi10 Ch6 AltDopMalNeu S0 Dlvl:1 $0 HP10(10) Pw47(47) AC10 MC0 Xp1/0 Wt54/800 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male doppelganger Altmer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 94 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 313 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 74% Potion drop chance was reduced to 85% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 30315 Monster spawn increase reached its maximum at turn 48943 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 359170 The monster class that cannot be genocided was worm The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: intelligent fly (freq bonus 8) The monster species that spawned more often: deadly frost (freq bonus 4) The monster species that spawned more often: justice keeper (freq bonus 4) The monster species that spawned more often: psycho vortex (freq bonus 6) The monster species that spawned more often: great acid monster (freq bonus 5) The monster species that spawned more often: xorn thief (freq bonus 4) The monster species that spawned more often: Celine Jules (freq bonus 8) The monster species that spawned more often: tentacled mermaid (freq bonus 4) The monster species that spawned more often: nasty Tsathoggua spawn (freq bonus 4) The monster species that spawned more often: drey elf (freq bonus 14) The monster species that spawned more often: toxic fungus (freq bonus 8) The monster species that spawned more often: demitwen (freq bonus 16) The monster species that spawned more often: tarantula (freq bonus 6) The monster species that spawned more often: power drake (freq bonus 12) The monster species that spawned more often: zubat (freq bonus 8) The monster species that spawned more often: bugbear chieftain (freq bonus 3) The monster species that spawned more often: nether lich (freq bonus 11) The monster species that spawned more often: wind force fungus (freq bonus 10) The monster species that spawned more often: flounder (freq bonus 8) The monster species that spawned more often: werecow (freq bonus 5) The monster species that never randomly spawned: sepia colony The monster species that never randomly spawned: hungry dead potato The monster species that never randomly spawned: stinking ghoul The monster species that never randomly spawned: random monster generator The monster species that never randomly spawned: watch turret The monster species that never randomly spawned: sludge warp fungus The monster species that never randomly spawned: Anastasia's sneaker The monster species that never randomly spawned: ancient green dragon The monster species that never randomly spawned: giant grey termite The monster species that never randomly spawned: ruby warp fungus The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 24) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 19) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 35) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 18) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 7) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 4) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 4) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 6) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 85) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 5) Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Kiaransali You could not have safely prayed (505) You survived Spells known in the end Name Level Category Fail Memory a - levitation 4 body 90% 300% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status blessing 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) draw energy 1X Prepared(0) power surge 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Elronnd the Altmer...