Elronnd, neutral female doppelganger Altmer ------ |....| |....| |....| |.'@.| |....| |..... ------ [Elronnd the Cantrip Caster] St5 Dx6 Co4 In15 Wi12 Ch4 AltDopFemNeu S0 Dlvl:1 $0 HP10(10) Pw47(47) AC8 MC0 Xp1/0 Wt54/550 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female doppelganger Altmer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 17 Monsters only dropped their musable items with 36% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 33337 Monster spawn increase reached its maximum at turn 56803 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9417603 The monster class that cannot be genocided was naga The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: hidden force fungus (freq bonus 8) The monster species that spawned more often: pale mushroom (freq bonus 9) The monster species that spawned more often: Lucia (freq bonus 4) The monster species that spawned more often: green eye (freq bonus 16) The monster species that spawned more often: goblin mummy (freq bonus 6) The monster species that spawned more often: stalactite penetrator (freq bonus 9) The monster species that spawned more often: annoying leprechaun (freq bonus 6) The monster species that spawned more often: crypt creep (freq bonus 6) The monster species that spawned more often: lesser mimic (freq bonus 4) The monster species that spawned more often: psychic stalk (freq bonus 3) The monster species that spawned more often: desert force fungus (freq bonus 8) The monster species that spawned more often: H-point (freq bonus 5) The monster species that spawned more often: platinum dragon (freq bonus 6) The monster species that spawned more often: blue beetle (freq bonus 4) The monster species that spawned more often: jumping ice eel (freq bonus 8) The monster species that spawned more often: gunner (freq bonus 12) The monster species that spawned more often: castigant (freq bonus 8) The monster species that spawned more often: athena blocker (freq bonus 12) The monster species that spawned more often: pharao (freq bonus 5) The monster species that spawned more often: Miss Today (freq bonus 3) The monster species that never randomly spawned: Mammon The monster species that never randomly spawned: novel force patch The monster species that never randomly spawned: charisma trove The monster species that never randomly spawned: locksmith The monster species that never randomly spawned: baby water dragon The monster species that never randomly spawned: jikiniki The monster species that never randomly spawned: poison colony lichen The monster species that never randomly spawned: large fox The monster species that never randomly spawned: FBI agent The monster species that never randomly spawned: Olog-hai warchief The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: saddle ((null)) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 38) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 37) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 8) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 7) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 18) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 28) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 20) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 97) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 10) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 11) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 11) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 16) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 64) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 6) Next attribute increase check would have come at turn 274 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Kiaransali You could not have safely prayed (409) You survived Spells known in the end Name Level Category Fail Memory a - full healing 6 healing 98% 500% b - haste self 3 body 0% 200% Techniques known in the end Name Level Status blessing 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) draw energy 1X Prepared(0) power surge 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Elronnd the Altmer...