Elronnd, neutral male doppelganger Altmer ------- |@.@..| |@@@@.|#### |@@....,,,,# |.....|###,## |.....| #,,,# -.----- ##,## #,,,# ,,,,, #,,,-.-+----- ##,..)...... ##|....<..| |........ ---#----- [Elronnd the Cantrip Caster] St7 Dx4 Co5 In14 Wi16 Ch6 AltDopMalNeu S92 Dlvl:1 $0 HP0(16) Pw60(71) AC9 MC0 Xp2/23 Wt65/750 T41 Latest messages You sit on the opulent throne. You feel somehow out of place... # You sit on the opulent throne. You feel somehow out of place... # You sit on the opulent throne. A voice echoes: "Leave me alone, stupid overworked police officer" Pick an object. @ a human or elf (overworked police officer) (base level 0) (male) [seen: normal vision, infravision] Accessing Pokedex entry for overworked police officer... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 5, magic resistance = 10, alignment 10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 7). No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 3d5, uses weapon - ordinary physical Pick an object. You miss the overworked police officer. The overworked police officer hits you! [-1 -> 15] The overworked police officer just misses! The overworked police officer hits you! [-8 -> 7] The overworked police officer hits you! You die... Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 86% Potion drop chance was reduced to 86% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 37608 Monster spawn increase reached its maximum at turn 56593 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 403158 The monster class that cannot be genocided was blob The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: hawk (freq bonus 12) The monster species that spawned more often: water hound (freq bonus 4) The monster species that spawned more often: pellet turret (freq bonus 6) The monster species that spawned more often: hitter goblin (freq bonus 2) The monster species that spawned more often: Elke's sneaker (freq bonus 6) The monster species that spawned more often: mystic fox (freq bonus 8) The monster species that spawned more often: polar wolf (freq bonus 3) The monster species that spawned more often: jumping jellyfish (freq bonus 4) The monster species that spawned more often: incantifier (freq bonus 6) The monster species that spawned more often: crystal ice golem (freq bonus 3) The monster species that spawned more often: chimaera (freq bonus 10) The monster species that spawned more often: black oak (freq bonus 2) The monster species that spawned more often: dark dwarven smith (freq bonus 8) The monster species that spawned more often: hungry force fungus (freq bonus 3) The monster species that spawned more often: corpulent gal (freq bonus 20) The monster species that spawned more often: tattered lurker (freq bonus 4) The monster species that spawned more often: Wendy's sexy leather pump (freq bonus 5) The monster species that spawned more often: borloth (freq bonus 3) The monster species that spawned more often: sea giant (freq bonus 3) The monster species that spawned more often: petty statue gargoyle (freq bonus 16) The monster species that never randomly spawned: flame mage The monster species that never randomly spawned: void monster The monster species that never randomly spawned: giant germ The monster species that never randomly spawned: purple slime The monster species that never randomly spawned: agent black force fungus The monster species that never randomly spawned: greater astral elemental The monster species that never randomly spawned: deadly frost The monster species that never randomly spawned: dementia turret The monster species that never randomly spawned: dull stalk The monster species that never randomly spawned: bang lich The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 12) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 6) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 21) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 201) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 19) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 14) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 45) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 20) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 7) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 12) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 31) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 23) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 1) Next attribute increase check would have come at turn 789 Strength training was 3 Dexterity training was 4 Wisdom training was 1 Constitution training was 1 You saw invisible You had infravision You had 1403 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Kiaransali You could have safely prayed (115) You are dead Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% b - lightning 4 matter 64% 310% Techniques known in the end Name Level Status blessing 2X Prepared(0) sigil of control 2X Prepared(0) sigil of tempest 2X Prepared(0) sigil of discharge 2X Prepared(0) draw energy 2X Prepared(0) power surge 2X Prepared(0) liquid leap 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Wizard) (24 of 160) Goodbye Elronnd the Altmer...