Elronnd, chaotic female doppelganger Altmer --------- |.(..%..| |.[.....| |{...'..| |.....@.| |.......| |.......| --.------ [Elronnd the Cantrip Caster] St6 Dx7 Co4 In12 Wi11 Ch8 AltDopFemCha+A S0 Dlvl:1 $0 HP10(10) Pw47(47) AC8 MC0 Xp1/0 Wt54/600 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female angbander doppelganger Altmer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 205 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 44% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 40210 Monster spawn increase reached its maximum at turn 81230 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3469458 The monster class that cannot be genocided was piercer The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: nabasleh sephirah (freq bonus 6) The monster species that spawned more often: Grund the Orc King (freq bonus 2) The monster species that spawned more often: magistrate (freq bonus 4) The monster species that spawned more often: very old yellow dragon (freq bonus 21) The monster species that spawned more often: silver dragon bat (freq bonus 4) The monster species that spawned more often: yellow mushroom (freq bonus 8) The monster species that spawned more often: giant green locust (freq bonus 40) The monster species that spawned more often: blue laser (freq bonus 7) The monster species that spawned more often: bandersnatch (freq bonus 6) The monster species that spawned more often: yellow growth (freq bonus 2) The monster species that spawned more often: swamp dweller (freq bonus 5) The monster species that spawned more often: Beanpole (freq bonus 6) The monster species that spawned more often: Tetsuo (freq bonus 4) The monster species that spawned more often: Sunali's hiking boot (freq bonus 6) The monster species that spawned more often: hairy force fungus (freq bonus 10) The monster species that spawned more often: trap growth (freq bonus 2) The monster species that spawned more often: gastly (freq bonus 18) The monster species that spawned more often: giant firefly (freq bonus 12) The monster species that spawned more often: Sueschen (freq bonus 2) The monster species that spawned more often: giraffe (freq bonus 7) The monster species that never randomly spawned: hidden warp patch The monster species that never randomly spawned: claw bug The monster species that never randomly spawned: squeezer The monster species that never randomly spawned: giant brown toad The monster species that never randomly spawned: red dragon bat The monster species that never randomly spawned: loss fly The monster species that never randomly spawned: walking disk drive The monster species that never randomly spawned: sloppy force fungus The monster species that never randomly spawned: brain golem The monster species that never randomly spawned: giant snow bat The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 278) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 18) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 5) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 24) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 9) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 2) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 8) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 18) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 12) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 59) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 1) Next attribute increase check would have come at turn 186 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Lolth You could not have safely prayed (232) You survived Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 89% 300% b - insulate 2 protect 0% 100% Techniques known in the end Name Level Status blessing 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) draw energy 1X Prepared(0) power surge 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Elronnd the Altmer...