Elronnd, lawful male redguardian Altmer ############# ------ -------- ,,,,,,,,,,,,,# |....| .......| ,,,#########,##|..##-##--##,#|......| ---------------,# #,,,|#........,,,,....<..| |.............|,# ##,..##.....|,,,#-------- |..............,, ##|.....#... |.............|, ---.-.---- -----.--------- ##,# #,,# -----|--- |....@..| |.......- +.......| --------- [Elronnd the Cantrip Caster] St5 Dx6 Co7 In12 Wi8 Ch4 AltRedMalLaw+A S34 Dlvl:1 $10 HP20(20) Pw40(40) AC8 MC0 Xp1/6 Wt59/700 T96 Latest messages WHAMMM!!! In what direction? [hykulnjb><] (2x) The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door opens. In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! You hear some noises in the distance. In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! In what direction? [hykulnjb><] The door resists! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 78% Ring drop chance was reduced to 28% Amulet drop chance was reduced to 53% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19126 Monster spawn increase reached its maximum at turn 97887 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1035213 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: wobbly goblin (freq bonus 6) The monster species that spawned more often: platinum force patch (freq bonus 10) The monster species that spawned more often: sloppy growth (freq bonus 11) The monster species that spawned more often: spectre (freq bonus 3) The monster species that spawned more often: giant pack rat (freq bonus 8) The monster species that spawned more often: plague elemental (freq bonus 8) The monster species that spawned more often: grandmaster newt (freq bonus 4) The monster species that spawned more often: large scroll trove (freq bonus 3) The monster species that spawned more often: undead patch (freq bonus 16) The monster species that spawned more often: flying stone giant (freq bonus 4) The monster species that spawned more often: cave orc (freq bonus 7) The monster species that spawned more often: venom mold (freq bonus 8) The monster species that spawned more often: venom spore lichen (freq bonus 6) The monster species that spawned more often: gravity colony (freq bonus 40) The monster species that spawned more often: clock spore (freq bonus 8) The monster species that spawned more often: karmic patch (freq bonus 3) The monster species that spawned more often: slime growth (freq bonus 12) The monster species that spawned more often: death hulk (freq bonus 6) The monster species that spawned more often: crocodile (freq bonus 20) The monster species that spawned more often: flame turret (freq bonus 4) The monster species that never randomly spawned: foul crow The monster species that never randomly spawned: storm naga hatchling The monster species that never randomly spawned: huge bat The monster species that never randomly spawned: gore colony The monster species that never randomly spawned: sloppy warp fungus The monster species that never randomly spawned: concrete ogre The monster species that never randomly spawned: real plasma hound The monster species that never randomly spawned: colluded stalk The monster species that never randomly spawned: mangy-looking leper The monster species that never randomly spawned: friendly fire The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 15) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 17) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 13) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 6) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 15) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 10) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 17) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: item teleporter (freq bonus 9) Next attribute increase check would have come at turn 555 Strength training was 5 Dexterity training was 1 Wisdom training was 3 Constitution training was 8 You were poison resistant You were immune to sickness You saw invisible You had infravision You had 1268 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eilistraee, Kiaransali and Lolth Your deity was Eilistraee You could not have safely prayed (334) You survived Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 0% 210% b - flame sphere 1 matter 0% 115% Techniques known in the end Name Level Status blessing 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) draw energy 1X Prepared(0) power surge 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Wizard) (23 of 160) divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Basic] (max Wizard) (20 of 160) body spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Wizard) (24 of 160) Goodbye Elronnd the Altmer...