Elronnd, chaotic male doppelganger Ninja ,, #--- - -#-...| ....@d..| |.......| |k......- #...----- --#- [Elronnd the Sword Trainee] St12 Dx18 Co8 In6 Wi8 Ch7 NinDopMalCha+A S2 Dlvl:1 $2 HP19(19) Pw14(14) AC5 MC0 Xp1/0 Wt33/1100 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Konnichi wa Elronnd, the angbander doppelganger Ninja, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 154 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 97% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 21818 Monster spawn increase reached its maximum at turn 48080 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 388032 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: Florella (freq bonus 8) The monster species that spawned more often: mind fungus (freq bonus 12) The monster species that spawned more often: guard drake (freq bonus 42) The monster species that spawned more often: hata-mata (freq bonus 4) The monster species that spawned more often: elder aranea (freq bonus 4) The monster species that spawned more often: deep lava drowning fish (freq bonus 6) The monster species that spawned more often: magic stalk (freq bonus 6) The monster species that spawned more often: wild cat (freq bonus 3) The monster species that spawned more often: H-point (freq bonus 12) The monster species that spawned more often: dire lich (freq bonus 56) The monster species that spawned more often: kiri mochi (freq bonus 18) The monster species that spawned more often: fire giant (freq bonus 8) The monster species that spawned more often: weeping angel (freq bonus 16) The monster species that spawned more often: ape (freq bonus 4) The monster species that spawned more often: crooked imp (freq bonus 12) The monster species that spawned more often: luxury yacht (freq bonus 10) The monster species that spawned more often: scarlet mushroom (freq bonus 8) The monster species that spawned more often: sepia mushroom (freq bonus 4) The monster species that spawned more often: pink parasite (freq bonus 24) The monster species that spawned more often: coins of precious gold (freq bonus 7) The monster species that never randomly spawned: Anastasia's dancing shoe The monster species that never randomly spawned: leech swarm The monster species that never randomly spawned: Grey-elf The monster species that never randomly spawned: real venom monster The monster species that never randomly spawned: multitentacled eel The monster species that never randomly spawned: voracious bug The monster species that never randomly spawned: steam automaton The monster species that never randomly spawned: white stalk The monster species that never randomly spawned: Carina's profiled combat boot The monster species that never randomly spawned: baluchitherium The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 8) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 18) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 28) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 19) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 3) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 1) Next attribute increase check would have come at turn 821 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Rat God You could not have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Elronnd the Ninja...