Elronnd, neutral male american Barbarian ### -----@f |...|,# |<..|,# |..`.,# |...|## ----- [Elronnd the Plunderer] St14 Dx9 Co10 In7 Wi4 Ch5 BarAmeMalNeu S0 Dlvl:1 $0 HP23(23) Pw8(8) AC6 MC0 Xp1/0 Wt177/1300 T8 Latest messages Use hybrid races? [yn] (n) Hello Elronnd, welcome to SlashEMExtended! You are a neutral male american Barbarian. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. You see here a statue of an orange mold {75}. The kitten drinks a fragrant olive potion {1}! The kitten seems more experienced. Unknown command ' '. The kitten picks up 5 slime molds {3}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 80% Potion drop chance was reduced to 98% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40910 Monster spawn increase reached its maximum at turn 69626 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 159621 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: pink colony (freq bonus 4) The monster species that spawned more often: large spellbook trove (freq bonus 6) The monster species that spawned more often: undead fungus (freq bonus 18) The monster species that spawned more often: green thunderlord (freq bonus 4) The monster species that spawned more often: weresnake (freq bonus 20) The monster species that spawned more often: The Headless Horseman (freq bonus 8) The monster species that spawned more often: metal ettin (freq bonus 3) The monster species that spawned more often: druid (freq bonus 6) The monster species that spawned more often: spike mold (freq bonus 5) The monster species that spawned more often: crippling self-doubt (freq bonus 36) The monster species that spawned more often: azure warp patch (freq bonus 10) The monster species that spawned more often: werepenetrator (freq bonus 5) The monster species that spawned more often: group gnome lord (freq bonus 4) The monster species that spawned more often: clock shark (freq bonus 16) The monster species that spawned more often: mana colony (freq bonus 14) The monster species that spawned more often: red koopa (freq bonus 4) The monster species that spawned more often: azure growth (freq bonus 4) The monster species that spawned more often: pulsating sphere (freq bonus 5) The monster species that spawned more often: merrow (freq bonus 6) The monster species that spawned more often: solar creeper (freq bonus 12) The monster species that never randomly spawned: zephyr hound The monster species that never randomly spawned: Petra The monster species that never randomly spawned: deminewt The monster species that never randomly spawned: hidden growth The monster species that never randomly spawned: Anakaris The monster species that never randomly spawned: éÏÀä The monster species that never randomly spawned: octarine warp fungus The monster species that never randomly spawned: gum jelly The monster species that never randomly spawned: black horror The monster species that never randomly spawned: karmic force patch The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 108) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 7) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 16) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 12) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 2) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 43) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: saddle ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 3) Next attribute increase check would have come at turn 706 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1493 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Crom You could not have safely prayed (93) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Elronnd the Barbarian...