Elronnd, chaotic female doppelganger Rogue -.------.--- |..........| |..........| |..........| |......?...| |..........| |.d........| |.@........| ------------ [Elronnd the Footpad] St10 Dx18 Co13 In8 Wi5 Ch5 RogDopFemCha+AK S0 Dlvl:1 $1588 HP15(15) Pw10(10) AC3 MC0 Xp1/0 Wt127/1250 T1 Latest messages Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female angbander sokosolver doppelganger Rogue. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 75% Wand drop chance was reduced to 84% Potion drop chance was reduced to 79% Concealing monsters were spawned underneath items 82% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 18980 Monster spawn increase reached its maximum at turn 70978 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1323792 The monster class that cannot be genocided was lizard The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: Danielle's erotic lady shoe (freq bonus 11) The monster species that spawned more often: swearing nymph (freq bonus 10) The monster species that spawned more often: ultra white rat (freq bonus 8) The monster species that spawned more often: migo force drone (freq bonus 11) The monster species that spawned more often: gnoll ghoul (freq bonus 10) The monster species that spawned more often: Sesshoumaru, Youkai Lord of the West (freq bonus 14) The monster species that spawned more often: ninja (freq bonus 16) The monster species that spawned more often: giant grey ant (freq bonus 6) The monster species that spawned more often: mean astral elemental (freq bonus 20) The monster species that spawned more often: Yennoghu (freq bonus 5) The monster species that spawned more often: gray unicorn (freq bonus 4) The monster species that spawned more often: spiderman (freq bonus 5) The monster species that spawned more often: skeleton naga (freq bonus 12) The monster species that spawned more often: flamer of Tzeentch (freq bonus 6) The monster species that spawned more often: orange starlit sky (freq bonus 6) The monster species that spawned more often: time golem (freq bonus 5) The monster species that spawned more often: undead artist (freq bonus 7) The monster species that spawned more often: porter lethe vortex (freq bonus 5) The monster species that spawned more often: real ethereal hound (freq bonus 4) The monster species that spawned more often: green mushroom (freq bonus 18) The monster species that never randomly spawned: spacewars fighter The monster species that never randomly spawned: doom marine The monster species that never randomly spawned: wandkeeper The monster species that never randomly spawned: dark grue The monster species that never randomly spawned: strangler The monster species that never randomly spawned: great ethereal wyrm The monster species that never randomly spawned: scarlet growth The monster species that never randomly spawned: volt patch The monster species that never randomly spawned: fetid defiler The monster species that never randomly spawned: petty venom slime The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 9) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 2) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 12) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 38) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 5) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 9) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 11) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 10) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 15) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 1) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 1) Next attribute increase check would have come at turn 349 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could not have safely prayed (298) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Rogue...