Elronnd, chaotic female doppelganger Rogue ----- ...@+ |..f| +$..| ----- [Elronnd the Footpad] St15 Dx16 Co10 In7 Wi4 Ch9 RogDopFemCha+AK S0 Dlvl:1 $1804 HP15(15) Pw10(10) AC5 MC0 Xp1/0 Wt124/1350 T1 Latest messages Add the randomizer hybrid race to your character? [yn] (n) Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female angbander sokosolver doppelganger Rogue. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - 27 uncursed +0 bullets (in quiver) {14} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls f - 4 blessed scrolls of gold detection {4} g - 4 blessed scrolls of teleportation {4} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Potions e - an uncursed potion of sickness {1} Tools h - an uncursed lock pick {1} i - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 88% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 54% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 55260 Monster spawn increase reached its maximum at turn 86287 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4514128 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: flying polyp (freq bonus 6) The monster species that spawned more often: large red snake (freq bonus 12) The monster species that spawned more often: shoo turret (freq bonus 5) The monster species that spawned more often: kobold shaman (freq bonus 40) The monster species that spawned more often: siege kobold (freq bonus 8) The monster species that spawned more often: zyborg (freq bonus 5) The monster species that spawned more often: cerulean patch (freq bonus 8) The monster species that spawned more often: Elven Master Rogue (freq bonus 10) The monster species that spawned more often: wooden mushroom (freq bonus 8) The monster species that spawned more often: acehack horror (freq bonus 8) The monster species that spawned more often: quantum force fungus (freq bonus 8) The monster species that spawned more often: little tyrannosaurus (freq bonus 8) The monster species that spawned more often: amazon (freq bonus 3) The monster species that spawned more often: spike force patch (freq bonus 5) The monster species that spawned more often: ore virus (freq bonus 4) The monster species that spawned more often: sensei spore lichen (freq bonus 15) The monster species that spawned more often: lillend (freq bonus 10) The monster species that spawned more often: raven (freq bonus 3) The monster species that spawned more often: bramble stalk (freq bonus 6) The monster species that spawned more often: pustulent spore (freq bonus 12) The monster species that never randomly spawned: voracious force bee The monster species that never randomly spawned: critic The monster species that never randomly spawned: ghost The monster species that never randomly spawned: glowing spore The monster species that never randomly spawned: flounder The monster species that never randomly spawned: quantum patch The monster species that never randomly spawned: Smaug the ADOM Hurthling The monster species that never randomly spawned: bad mushroom The monster species that never randomly spawned: dark matter fly The monster species that never randomly spawned: titan The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 34) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 30) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 56) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 2) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 20) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 9) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 2) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 4) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could not have safely prayed (488) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Rogue...