Elronnd, chaotic female doppelganger Rogue ----- |.... |..@| |d<.. ----- [Elronnd the Footpad] St12 Dx12 Co12 In8 Wi8 Ch5 RogDopFemCha+AK S0 Dlvl:1 $1769 HP15(15) Pw10(10) AC7 MC0 Xp1/0 Wt128/1300 T2 Latest messages Add the null hybrid race to your character? [yn] (n) Add the mazewalker hybrid race to your character? [yn] (n) Add the soviet hybrid race to your character? [yn] (n) Add the x-race hybrid race to your character? [yn] (n) Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female angbander sokosolver doppelganger Rogue. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 27% chance Scroll drop chance was reduced to 62% Ring drop chance was reduced to 99% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 28502 Monster spawn increase reached its maximum at turn 54300 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 73424 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: black hole blob (freq bonus 8) The monster species that spawned more often: anti-paladin (freq bonus 12) The monster species that spawned more often: tone golem (freq bonus 6) The monster species that spawned more often: vile archer (freq bonus 3) The monster species that spawned more often: volt force patch (freq bonus 26) The monster species that spawned more often: zakrong sephirah (freq bonus 30) The monster species that spawned more often: Glaryssa, Succubus Queen (freq bonus 6) The monster species that spawned more often: silver sucker (freq bonus 6) The monster species that spawned more often: celestial clarion (freq bonus 3) The monster species that spawned more often: player permamimic (freq bonus 2) The monster species that spawned more often: secluded warp patch (freq bonus 3) The monster species that spawned more often: female girl (freq bonus 3) The monster species that spawned more often: ruby colony (freq bonus 6) The monster species that spawned more often: hill orc (freq bonus 4) The monster species that spawned more often: thorn tree (freq bonus 8) The monster species that spawned more often: agate force fungus (freq bonus 6) The monster species that spawned more often: crystal golem (freq bonus 24) The monster species that spawned more often: speedhorse (freq bonus 8) The monster species that spawned more often: desert growth (freq bonus 6) The monster species that spawned more often: Magdalena's stinking combat boot (freq bonus 14) The monster species that never randomly spawned: giant raccoon The monster species that never randomly spawned: forgotten snake The monster species that never randomly spawned: Denwy The monster species that never randomly spawned: babau The monster species that never randomly spawned: royal guardian The monster species that never randomly spawned: clock mushroom The monster species that never randomly spawned: Antimatter Kommissioner The monster species that never randomly spawned: clay warp fungus The monster species that never randomly spawned: elite uruk The monster species that never randomly spawned: little dog The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 28) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 8) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 9) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 16) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 10) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 10) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 4) Next attribute increase check would have come at turn 829 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1499 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Kos You could not have safely prayed (586) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Rogue...