Elronnd, neutral male gnomish Wizard ---------+- |....d@d... ..........| |.........| -.........| ----------- [Elronnd the Evoker] St11 Dx20 Co18 In24 Wi7 Ch10 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw29(29) AC3 MC3 Xp1/0 Wt48/1550 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 81% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68550 Monster spawn increase reached its maximum at turn 90688 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 154194 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: watcher geist (freq bonus 12) The monster species that spawned more often: opal spore (freq bonus 3) The monster species that spawned more often: orange light (freq bonus 8) The monster species that spawned more often: skeleton kobold (freq bonus 4) The monster species that spawned more often: floating spirit (freq bonus 5) The monster species that spawned more often: poisonous archer (freq bonus 8) The monster species that spawned more often: black lich (freq bonus 5) The monster species that spawned more often: ultraviolet light (freq bonus 4) The monster species that spawned more often: metal babau (freq bonus 3) The monster species that spawned more often: vindscreen viper (freq bonus 5) The monster species that spawned more often: static archer (freq bonus 20) The monster species that spawned more often: animated marble statue (freq bonus 2) The monster species that spawned more often: gelatinous cube (freq bonus 3) The monster species that spawned more often: gigantic twen (freq bonus 2) The monster species that spawned more often: tear stalk (freq bonus 8) The monster species that spawned more often: black slayer (freq bonus 3) The monster species that spawned more often: blue colony (freq bonus 4) The monster species that spawned more often: undead ordinator (freq bonus 4) The monster species that spawned more often: mishapen golem (freq bonus 3) The monster species that spawned more often: sustainer (freq bonus 4) The monster species that never randomly spawned: cutcat The monster species that never randomly spawned: trollor The monster species that never randomly spawned: rocket turret The monster species that never randomly spawned: petty hellcat The monster species that never randomly spawned: silver ogre The monster species that never randomly spawned: dark elven lord The monster species that never randomly spawned: japanese lady The monster species that never randomly spawned: yet another manticore The monster species that never randomly spawned: failed existence The monster species that never randomly spawned: gun lich The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 37) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 20) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 21) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 24) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 18) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 2) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 60) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 4) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 3) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 21) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this trap was always invisible: venom sprinkler The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 4) Next attribute increase check would have come at turn 658 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (429) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...