Elronnd, neutral male gnomish Wizard ----------- .......%@.. |.........| ----------- [Elronnd the Evoker] St10 Dx21 Co13 In24 Wi10 Ch5 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC3 MC3 Xp1/0 Wt49/1250 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 153 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 38% chance Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 96% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14899 Monster spawn increase reached its maximum at turn 90739 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 675108 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: hobbit mummy (freq bonus 12) The monster species that spawned more often: shard mushroom (freq bonus 16) The monster species that spawned more often: sarnrog (freq bonus 3) The monster species that spawned more often: static blob (freq bonus 3) The monster species that spawned more often: black ones (freq bonus 12) The monster species that spawned more often: adult orange dragon (freq bonus 8) The monster species that spawned more often: gloombat (freq bonus 3) The monster species that spawned more often: nishikiori (freq bonus 6) The monster species that spawned more often: huge lizard (freq bonus 10) The monster species that spawned more often: blue-green spore (freq bonus 6) The monster species that spawned more often: werekraken (freq bonus 2) The monster species that spawned more often: Rough Teresa's sneaker (freq bonus 5) The monster species that spawned more often: watch dragon (freq bonus 9) The monster species that spawned more often: silver mushroom patch (freq bonus 3) The monster species that spawned more often: elusive lich (freq bonus 3) The monster species that spawned more often: petty stealer permamimic (freq bonus 4) The monster species that spawned more often: player permamimic (freq bonus 3) The monster species that spawned more often: menis (freq bonus 6) The monster species that spawned more often: Robo-Ky (freq bonus 4) The monster species that spawned more often: Tulani (freq bonus 6) The monster species that never randomly spawned: cave ogre The monster species that never randomly spawned: Doctor Materialismus The monster species that never randomly spawned: pure white unicorn The monster species that never randomly spawned: giant forest dragonfly The monster species that never randomly spawned: eldritch fungus The monster species that never randomly spawned: Sunali The monster species that never randomly spawned: radiant colony The monster species that never randomly spawned: centaur leader The monster species that never randomly spawned: pale phalanx The monster species that never randomly spawned: camel The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 20) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 14) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 33) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 9) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 19) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 23) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 2) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 11) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 2) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 35) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: saddle ((null)) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 8) Next attribute increase check would have come at turn 554 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (404) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...