Elronnd, chaotic female gnomish Wizard -+-.- |c..| |@..| |...+ ----- [Elronnd the Evoker] St6 Dx5 Co8 In10 Wi6 Ch5 WizGnoFemCha S0 Dlvl:1 $0 HP16(16) Pw30(30) AC11 MC3 Xp1/0 Wt49/800 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Book drop chance was reduced to 96% Scroll drop chance was reduced to 76% Ring drop chance was reduced to 88% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 71% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41780 Monster spawn increase reached its maximum at turn 77110 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 744192 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: chiller trove (freq bonus 9) The monster species that spawned more often: celestial vortex (freq bonus 8) The monster species that spawned more often: hole mushroom (freq bonus 4) The monster species that spawned more often: racoon (freq bonus 5) The monster species that spawned more often: bard (freq bonus 4) The monster species that spawned more often: venom growth (freq bonus 10) The monster species that spawned more often: petty mountain nymph (freq bonus 6) The monster species that spawned more often: tyrannosaur (freq bonus 3) The monster species that spawned more often: gnome illusionist (freq bonus 10) The monster species that spawned more often: upper spinner (freq bonus 7) The monster species that spawned more often: master lichen (freq bonus 3) The monster species that spawned more often: normal monster (freq bonus 2) The monster species that spawned more often: golden colony (freq bonus 6) The monster species that spawned more often: nasty bar-lgura (freq bonus 3) The monster species that spawned more often: reaper fungus (freq bonus 8) The monster species that spawned more often: hound of Tindalos (freq bonus 2) The monster species that spawned more often: Marvin (freq bonus 8) The monster species that spawned more often: ichthyosaur (freq bonus 3) The monster species that spawned more often: journeyman dark wall (freq bonus 4) The monster species that spawned more often: pseudo ghost (freq bonus 8) The monster species that never randomly spawned: desert prick The monster species that never randomly spawned: Ursinal The monster species that never randomly spawned: dark spearwoman The monster species that never randomly spawned: two of diamonds The monster species that never randomly spawned: Birgit's lady boot The monster species that never randomly spawned: decapitated defiler The monster species that never randomly spawned: mean colony The monster species that never randomly spawned: dull warp fungus The monster species that never randomly spawned: thick jackal The monster species that never randomly spawned: burning archer The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 9) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 21) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 4) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 9) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 16) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 7) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 5) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 17) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 11) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 5) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 9) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 5) Next attribute increase check would have come at turn 745 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...