Elronnd, chaotic female gnomish Wizard --------------- |......@......+ |............%| |.............| |.............| |.........a...| --------------- [Elronnd the Evoker] St6 Dx11 Co10 In19 Wi7 Ch4 WizGnoFemCha S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Xp1/0 Wt48/900 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the gnomish Wizard, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 101 Ring identification only worked 4 times out of 35 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 20 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 87% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31773 Monster spawn increase reached its maximum at turn 51520 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 7170818 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: anuban jackal (freq bonus 3) The monster species that spawned more often: acid paraelemental (freq bonus 4) The monster species that spawned more often: greener springy (freq bonus 16) The monster species that spawned more often: rusting hulk (freq bonus 6) The monster species that spawned more often: Merry Luis (freq bonus 3) The monster species that spawned more often: Hisame Shizumaru (freq bonus 6) The monster species that spawned more often: Detective Kchief (freq bonus 3) The monster species that spawned more often: undead chevalier (freq bonus 10) The monster species that spawned more often: Little Marie's hugging boot (freq bonus 6) The monster species that spawned more often: lightning vortex (freq bonus 12) The monster species that spawned more often: werespider (freq bonus 4) The monster species that spawned more often: boss spaceship (freq bonus 8) The monster species that spawned more often: Baaaael (freq bonus 4) The monster species that spawned more often: corroding turret (freq bonus 4) The monster species that spawned more often: gnome warrior (freq bonus 8) The monster species that spawned more often: stinging insect (freq bonus 3) The monster species that spawned more often: hairy mushroom (freq bonus 8) The monster species that spawned more often: forest orc (freq bonus 2) The monster species that spawned more often: fujin (freq bonus 6) The monster species that spawned more often: young adult red dragon (freq bonus 7) The monster species that never randomly spawned: Shami-Amourae The monster species that never randomly spawned: four of spades The monster species that never randomly spawned: undead elph The monster species that never randomly spawned: blue slime The monster species that never randomly spawned: venom patch The monster species that never randomly spawned: warty spore The monster species that never randomly spawned: hairy force fungus The monster species that never randomly spawned: beige patch The monster species that never randomly spawned: white harpy The monster species that never randomly spawned: tentacle newt The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 44) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 36) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 13) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 2) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 3) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 10) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 8) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 4) Next attribute increase check would have come at turn 538 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (407) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...