Elronnd, chaotic female rodneyan Death Eater ---- .@&| --r| |.| [Elronnd the Filthy Worm] St14 Dx14 Co11 In23 Wi6 Ch6 DeaRodFemCha S13500 Gehennom:71 $0 HP-11(21) Pw23(23) AC8 MC3 Xp1/0 Wt152/1350 T13 Latest messages You feel much better! The medallion crumbles to dust! [-3 -> 21] You survived that attempt on your life. Unknown command ' '. (2x) The ferret kit bites you! [-1 -> 20] Unknown command ' '. The ferret kit bites you! [-1 -> 20] The ferret kit bites you! [-5 -> 15] The ferret kit bites you! [-5 -> 11] Unknown command ' '. (3x) The ferret kit bites you! [-6 -> 6] You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 89% Wand drop chance was reduced to 80% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 74% chance Number of artifacts generated was 0 Monster spawn increase started at turn 28989 Monster spawn increase reached its maximum at turn 46081 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 673222 The monster class that cannot be genocided was xorn The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: jumping school eel (freq bonus 6) The monster species that spawned more often: big iguana (freq bonus 8) The monster species that spawned more often: ice grue (freq bonus 6) The monster species that spawned more often: six-headed hydra (freq bonus 6) The monster species that spawned more often: Sabine's zipper boot (freq bonus 2) The monster species that spawned more often: zephyr lord (freq bonus 2) The monster species that spawned more often: sticky mushroom (freq bonus 8) The monster species that spawned more often: tear fungus (freq bonus 6) The monster species that spawned more often: Bettina's combat boot (freq bonus 4) The monster species that spawned more often: blending nymph (freq bonus 16) The monster species that spawned more often: hairy horror (freq bonus 3) The monster species that spawned more often: hunting terror (freq bonus 2) The monster species that spawned more often: large generator (freq bonus 3) The monster species that spawned more often: gracious maid (freq bonus 2) The monster species that spawned more often: dead fish (freq bonus 5) The monster species that spawned more often: swamp creature (freq bonus 4) The monster species that spawned more often: warped shaman (freq bonus 6) The monster species that spawned more often: eye of the deep (freq bonus 24) The monster species that spawned more often: Andreas (freq bonus 6) The monster species that spawned more often: Policeman Katcher (freq bonus 2) The monster species that never randomly spawned: ember mycon The monster species that never randomly spawned: ondy The monster species that never randomly spawned: green draconian The monster species that never randomly spawned: water girl The monster species that never randomly spawned: vorpal bunny The monster species that never randomly spawned: poison lichen The monster species that never randomly spawned: Mister Head The monster species that never randomly spawned: psion The monster species that never randomly spawned: deceiving colony The monster species that never randomly spawned: phase warp patch The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: leash ((null)) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 14) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 5) Next attribute increase check would have come at turn 271 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1481 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort You could not have safely prayed (161) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - charging 7 enchant 99% 600% e - polymorph 6 body 98% 500% f - cause fear 3 enchant 0% 200% g - identify 5 divine 61% 400% h - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status world fall 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...