Elronnd, chaotic female rodneyan Death Eater ..|%D |<|@- |...| ---- [Elronnd the Filthy Worm] St8 Dx14 Co14 In12 Wi8 Ch7 DeaRodFemCha S16292 Gehennom:71 $0 HP-9(30) Pw37(37) AC8 MC3 Xp2/39 Wt154/1250 T5 Conf Latest messages Welcome to experience level 2. A book appeared at your feet! The death ray bounces! The death ray hits you! But it reflects from your cloak! The death ray bounces! The death ray hits you! But it reflects from your cloak! The voltigore breathes lightning! The blast of lightning hits you! [-14 -> 16] The blast of lightning bounces! (2x) The voltigore bites you! [-13 -> 3] Warning: HP low! The voltigore lashes you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 261 Potion identification only worked 3 times out of 5 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Monster spawn increase started at turn 81415 Monster spawn increase reached its maximum at turn 143275 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 203200 The monster class that cannot be genocided was rodent The monster class that was spawned more often: zombie (freq bonus 6) The monster species that spawned more often: flying domestic nymph (freq bonus 9) The monster species that spawned more often: depraved orc (freq bonus 14) The monster species that spawned more often: absent warp fungus (freq bonus 12) The monster species that spawned more often: crazy devil (freq bonus 8) The monster species that spawned more often: lava vortex (freq bonus 16) The monster species that spawned more often: model mummy (freq bonus 9) The monster species that spawned more often: karmic spore (freq bonus 16) The monster species that spawned more often: iced mammoth (freq bonus 7) The monster species that spawned more often: Asmodeus (freq bonus 8) The monster species that spawned more often: theme ape (freq bonus 16) The monster species that spawned more often: knight (freq bonus 20) The monster species that spawned more often: Kostchtie (freq bonus 18) The monster species that spawned more often: knapsack goat (freq bonus 13) The monster species that spawned more often: tortoise (freq bonus 10) The monster species that spawned more often: snakeman chieftain (freq bonus 27) The monster species that spawned more often: controller permamimic (freq bonus 10) The monster species that spawned more often: bad witch (freq bonus 10) The monster species that spawned more often: Aleax writer (freq bonus 14) The monster species that spawned more often: bramble mold (freq bonus 7) The monster species that spawned more often: heavy weapon dude (freq bonus 16) The monster species that never randomly spawned: castle lighting The monster species that never randomly spawned: domestic naga hatchling The monster species that never randomly spawned: yellow warp fungus The monster species that never randomly spawned: burned out kogepan The monster species that never randomly spawned: hemi-doppelganger The monster species that never randomly spawned: SĦ, The monster species that never randomly spawned: disenchanter warp fungus The monster species that never randomly spawned: anteater The monster species that never randomly spawned: novel mold The monster species that never randomly spawned: permamimic The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 16) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 4) Next attribute increase check would have come at turn 607 Strength training was 1 Dexterity training was 0 Wisdom training was -4 Constitution training was 0 You were fire resistant You were poison resistant You were confused (2) You saw invisible You were able to sense monsters possessing coveted objects You had 1494 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort You could not have safely prayed (405) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 85% 300% c - acid stream 4 matter 85% 300% d - extra healing 3 healing 90% 200% e - command undead 5 attack 95% 400% f - create monster 4 attack 85% 300% g - flame sphere 1 matter 0% 100% h - polymorph 6 body 98% 500% Techniques known in the end Name Level Status world fall 2X LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...